我是Python和Pygame的初学者,我希望有人能帮助我实现检查car和car2之间碰撞的代码。我为此做了很多研究,但我无法将代码实现到我的项目中,也无法理解它。如果有人能帮助解决这个问题,那将意义重大。我使用Python 3.8.3
代码如下:
import pygame
import random
import math
pygame.init()
black = (0, 0, 0)
screen_width = 600
screen_length = 800
screen = pygame.display.set_mode((screen_length, screen_width))
clock = pygame.time.Clock()
FPS = 60
icon = pygame.image.load('car.png')
pygame.display.set_icon(icon)
#game caption
pygame.display.set_caption("Car game")
#Main car
car = pygame.image.load('car.png')
carX = 370
carY = 470
carX_change = 0
#second car
car2 = pygame.image.load('car2.png')
car2_X = random.randint(200, 600)
car2_Y = random.randint(-50, 0)
car2Y_speed = 13
#road side trees
tree1Img = pygame.image.load('tree1.png')
tree1_X = 70
tree1_Y = 30
tree2Img = pygame.image.load("tree2.png")
tree2_X = 700
tree2_Y = 300
tree3Img = pygame.image.load("tree3.png")
tree3_X = 70
tree3_Y = 400
tree4Img = pygame.image.load("tree4.png")
tree4_X = 700
tree4_Y = 50
#game functions
def car1(x, y):
screen.blit(car, (x, y))
def car_2(x, y):
global car2_Y
global car2_X
screen.blit(car2, (x, y))
car2_Y += car2Y_speed
if car2_Y > screen_length:
car2_X = random.randint(200, 545)
car2_Y = random.randint(-50, 0)
def tree1(x, y):
global tree1_Y
screen.blit(tree1Img, (x, y))
tree1_Y += 10
if tree1_Y >= screen_width:
tree1_Y = -50
def tree2(x, y):
global tree2_Y
screen.blit(tree2Img, (x, y))
tree2_Y += 10
if tree2_Y >= screen_width:
tree2_Y = -50
def tree3(x, y):
global tree3_Y
screen.blit(tree2Img, (x, y))
tree3_Y += 10
if tree3_Y >= screen_width:
tree3_Y = -50
def tree4(x, y):
global tree4_Y
screen.blit(tree4Img, (x, y))
tree4_Y += 10
if tree4_Y >= screen_width:
tree4_Y = -50
# 1st Road marker's movement
rectangleX = 426
rectangleY = 100
def roadmarker_move():
global rectangleY
if running == True:
rectangleY += 10
if rectangleY == 610:
rectangleY = -50
#2nd road marker's movement
rectangle2_X = 426
rectangle2_Y = 410
def roadmarker2_move():
global rectangle2_Y
if running == True:
rectangle2_Y += 10
if rectangle2_Y == 610:
rectangle2_Y = -50
#Main game loop
running = True
while running:
screen.fill((119, 118, 110))
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
carX_change = 48
if event.key == pygame.K_LEFT:
carX_change = -48
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
carX_change = 0
carX += carX_change
#drawing Road lines
pygame.draw.line(screen, black, (639, 0), (639, 600), 10)
pygame.draw.line(screen, black, (200, 0), (200, 600), 10)
#drawing the 1st road markers
rectangle = pygame.draw.rect(screen, black, (rectangleX, rectangleY, 15, 80))
roadmarker_move()
#drawing the 2nd road markers
rectangle = pygame.draw.rect(screen, black, (rectangle2_X, rectangle2_Y, 15, 80))
roadmarker2_move()
#setting boundries
if carX <= 170:
carX = 170
elif carX >= 547:
carX = 547
car1(carX, carY)
car_2(car2_X, car2_Y)
tree1(tree1_X, tree1_Y)
tree2(tree2_X, tree2_Y)
tree3(tree3_X, tree3_Y)
tree4(tree4_X, tree4_Y)
clock.tick(FPS)
pygame.display.update()
pygame.quit()
最好使用PyGame的Rect类。这使得处理这类碰撞非常简单
为每个对象创建一个
Rect
,并将对象放入列表中:同样,对于汽车:
当需要移动汽车时,调整
car_rect
要绘制汽车,blit也可以使用rect:
要检查冲突,请使用
Rect.colliderect()
或Rect.collidelist()
:或
Pygame.Rect()
,你知道你想要它;)相关问题 更多 >
编程相关推荐