我在课堂上创造了“石头剪刀” 我在“def游戏(self)”中创建了一个if语句 你能告诉我我的代码有什么问题吗,我猜它和“elif”有关
问题是“播放器”和“计算机”的值不能在“elif”中传递
import random
possible_actions = ["rock", "paper", "scissors"]
computer = random.choice(possible_actions)
class Game_Rock_Paper_Scissors:
def __init__(self, player, computer):
self.player = player
self.computer = computer
def Game(self):
print("Starting to play")
if player == computer:
print("Tie!")
elif player == "Rock":
if computer == "Paper":
return "You lose!{1} covers{0}" .format(self.computer,self.player)
else:
return "You win!{0} smashes{1}" .format(self.player ,self.computer)
elif player == "Paper":
if computer == "Scissors":
return "You lose!{1} cut {0}" .format(self.computer,self.player)
else:
return "You win! {0} covers {1}" .format(self.player ,self.computer)
elif player == "Scissors":
if computer == "Rock":
return "You lose...{1} smashes {0}" .format(self.computer,self.player)
else:
return "You win!{1} cut {0}" .format(self.player ,self.computer)
print("Game end")
if __name__ == '__main__':
player = input("Enter a choice (rock, paper, scissors): ")
if player!="rock" and player!="paper" and player!="scissors":
print("That's not a valid play. Check your spelling!")
else:
print(f"\nYou chose {player}, computer chose {computer}.\n")
playing = Game_Rock_Paper_Scissors(player ,computer)
playing.Game()
正如@khelwood所提到的,您的代码有两个问题
正确的代码如下:
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