如何在特定的时间间隔连续触发动作?在游戏中,敌人发射恒定光束而不是子弹

2024-05-12 21:30:06 发布

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试图在pygame中制造一个在pygame中直线射击的敌人。我设法让敌人射击,但它不停地发射子弹,而不是将它们隔开。有没有办法把子弹隔开

这是敌人的职业

class Boss(pygame.sprite.Sprite):
    def __init__(self):
        pygame.sprite.Sprite.__init__(self)
        self.image = pygame.Surface((100, 70))
        self.image.fill(white)
        self.rect = self.image.get_rect()
        self.rect.centerx = WIDTH / 2
        self.rect.y = (WIDTH / 2) - 500
        self.speedy = 3

    def update(self):
        self.rect.y += self.speedy
        if self.rect.y >= 30:
            self.rect.y = 30

    def shoot(self):
        bossbullet = Bossbullet(self.rect.centerx, self.rect.bottom)
        all_sprites.add(bossbullet)
        bossbullets.add(bossbullet)


class Bossbullet(pygame.sprite.Sprite):
    def __init__(self, x, y):
        pygame.sprite.Sprite.__init__(self)
        self.image = pygame.Surface((10, 20))
        self.image.fill(white)
        self.rect = self.image.get_rect()
        self.rect.bottom = y
        self.rect.centerx = x
        self.speedy = -10

    def update(self):
        self.rect.y -= self.speedy

        if self.rect.bottom < 0:
            self.kill()

all_sprites = pygame.sprite.Group()
boss = Boss()
all_sprites.add(boss)
bossbullets = pygame.sprite.Group()

这是游戏运行和敌人射击的循环

running = True
while running:

    clock.tick(FPS)
    if boss.rect.y >= 30:
        boss.shoot()

Tags: rectimageselfifinitdefpygamesprite
1条回答
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1楼 · 发布于 2024-05-12 21:30:06

我建议使用计时器事件。使用^{}重复创建^{}。e、 g:

milliseconds_delay = 500 # 0.5 seconds
bullet_event = pygame.USEREVENT + 1
pygame.time.set_timer(bullet_event, milliseconds_delay)

注意,在pygame中可以定义客户事件。每个事件都需要一个唯一的id。用户事件的id必须从pygame.USEREVENT开始。在本例中pygame.USEREVENT+1是计时器事件的事件id,它生成项目符号

在事件循环中发生事件时创建新项目符号:

running = True
while running:

    clock.tick(FPS)

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False

         elif event.type == bullet_event:
             if boss.rect.y >= 30:
                 boss.shoot()

is there any way to make it so the enemy pauses for a while after..let's say 5 shots, then starts shooting again after the pause

通过将0传递给time参数,可以停止计时器事件。e、 g:

delay_time = 500  # 0.5 seconds
pause_time = 3000 # 3 seconds
bullet_event = pygame.USEREVENT + 1
pygame.time.set_timer(bullet_event, delay_time)

no_shots = 0

running = True
while running:

    clock.tick(FPS)

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False

         elif event.type == bullet_event:
             if boss.rect.y >= 30:
                 boss.shoot()

                 # change the timer event time
                 if no_shots == 0:
                     pygame.time.set_timer(bullet_event, delay_time)
                 no_shots += 1
                 if no_shots == 5:
                     pygame.time.set_timer(bullet_event, pause_time)
                     no_shots = 0

    killed = # [...] set state when killed

    # stop timer
    if killed:
        pygame.time.set_timer(bullet_event, 0)

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