我正在做Python外星人入侵速成班,当我测试这段代码时,突然出现一个错误,说“Bullet”没有对象“speed_factor”
我一直在寻找原因,多次检查代码,甚至将其与其他代码进行比较,但一切似乎都很好
游戏代码(alien_invision.py):
import sys
import game_functions as gf
import pygame
from settings import Settings
from ship import Ship
from pygame.sprite import Group
def run_game():
# Initialize pygame, settings, and screen object.
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height))
pygame.display.set_caption("Alien Invasion")
screen.fill(ai_settings.bg_color)
# Make a ship.
ship = Ship(screen, ai_settings)
bullets = Group()
# Background color
bg_color = (230, 230, 230)
while True:
gf.check_events(ai_settings, screen, ship, bullets)
gf.update_screen(ai_settings, bullets, screen, ship)
gf.check_events(ship, screen, ship, bullets)
ship.update(ai_settings)
bullets.update()
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
screen.fill(ai_settings.bg_color)
ship.blitme()
pygame.display.flip()
run_game()
设置代码(Settings.py):
class Settings():
def __init__(self):
self.screen_width = 1200
self.screen_height = 800
self.bg_color = (230, 230, 230)
self.ship_speed_factor = 2
self.bullet_speed_factor = 1
self.bullet_width = 3
self.bullet_height = 12
self.bullet_color = (60, 60, 60)
self.bullet_limit = 5
船舶代码(Ship.py):
import pygame
from pygame.sprite import Sprite
class Ship(Sprite):
def __init__(self, screen, ai_settings):
self.screen = screen
self.ai_settings = ai_settings
self.image = pygame.image.load(r'C:\Users\user\Desktop\alien invasion\ship.bmp')
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
self.moving_right = False
self.moving_left = False
self.center = float(self.rect.centerx)
self.center += self.ai_settings.ship_speed_factor
def update(self, ai_settings):
self.ai_settings = ai_settings
if self.moving_right and self.rect.right < self.screen_rect.right:
self.rect.centerx += 1
self.center += self.ai_settings.ship_speed_factor
if self.moving_left and self.rect.left > 0:
self.center -= self.ai_settings.ship_speed_factor
self.rect.centerx -= 1
def blitme(self):
self.screen.blit(self.image, self.rect)
项目符号代码(Bullet.py):
import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
def __init__(self, ai_settings, screen, ship):
super().__init__()
self.screen = screen
self.rect = pygame.Rect(0, 0, ai_settings.bullet_width, ai_settings.bullet_height)
self.rect.centerx = ship.rect.centerx
self.rect.top = ship.rect.top
self.y = float(self.rect.y)
self.color = ai_settings.bullet_color
self.ship_speed_factor = ai_settings.bullet_speed_factor
def update(self):
self.y -= self.speed_factor
self.rect.y = self.y
def draw_bullet(self):
pygame.draw.rect(self.screen, self.color, self.rect)
game_functions.py:
import pygame
from bullet import Bullet
def check_keydown_events(event, ship, ai_settings, screen, bullets):
if event.key == pygame.K_RIGHT:
ship.moving_right = True
elif event.key == pygame.K_LEFT:
ship.moving_left = True
elif event.key == pygame.K_SPACE:
new_bullet = Bullet(ai_settings, screen, ship)
bullets.add(new_bullet)
def check_keyup_events(event, ship):
if event.key == pygame.K_RIGHT:
ship.moving_right = False
elif event.key == pygame.K_LEFT:
ship.moving_left = False
def check_events(ai_settings, screen, ship, bullets):
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
check_keydown_events(event,ship, ai_settings, screen, bullets)
if event.key == pygame.K_RIGHT:
ship.moving_right = True
elif event.key == pygame.K_LEFT:
ship.moving_left = True
elif event.type == pygame.KEYUP:
if event.key == pygame.K_RIGHT:
ship.moving_right = False
elif event.key == pygame.K_LEFT:
ship.moving_left = False
def update_screen(ai_settings, bullets, screen, ship):
for bullet in bullets.sprites():
bullet.draw_bullet()
ship.blitme()
错误日志:
File "C:\Users\user\Desktop\alien invasion\bullet.py", line 17, in update
self.y -= self.speed_factor
AttributeError: 'Bullet' object has no attribute 'speed_factor'
我真的很感激任何帮助,因为这让我发疯
在
Bullet
类的__init__
中,您正在设置self.ship_speed_factor
,但在其update
方法中,您正在尝试执行self.y -= self.speed_factor
。我猜您只是使用了一个错误的字段名,在这种情况下,您应该执行以下任一操作:
update
中的self.y -= self.ship_speed_factor
替换self.y -= self.speed_factor
__init__
中用self.speed_factor = ...
替换self.ship_speed_factor = ...
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