pygame中移动精灵之间的碰撞

2024-04-26 13:23:00 发布

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我有两个移动的精灵,一个叫做墙,它只是上下移动;另一种被称为播放器,它在屏幕上弹跳,并在遇到障碍物时改变方向

我在一定程度上做到了这一点:球员的球确实会反弹,但有时会出现一个错误,球似乎对运动感到困惑,只是在与墙壁碰撞时来回摆动。我设置球员球的速度或墙的移动速度越快,错误就越频繁

以下是该项目的代码:

import pygame, sys

# The class that creates the player ball; it does not take user input but just bounces around
class Player(pygame.sprite.Sprite):
    def __init__(self, color, width, height,speed_x,speed_y):
        super().__init__()
        self.image = pygame.Surface([width, height])
        self.image.fill(color)
        self.rect = self.image.get_rect()
        self.speed_x = speed_x
        self.speed_y = speed_y

    def update(self,collision_group):
        self.rect.x += self.speed_x
        self.rect.y += self.speed_y

        # code to get a bounce when the ball hits the edge of the screen
        if self.rect.right >= screen_width or self.rect.left <= 0:
            self.speed_x *= -1
        if self.rect.bottom >= screen_height or self.rect.top <= 0:
            self.speed_y *= -1

        # Code to get a bounce when the player collides with the wall
        collide_object = pygame.sprite.spritecollide(self,collision_group,False)
        if collide_object:
            if collide_object[0].rect.collidepoint(self.rect.midbottom) or collide_object[0].rect.collidepoint(self.rect.midtop):
                self.speed_y *= -1
        if collide_object[0].rect.collidepoint(self.rect.midright) or collide_object[0].rect.collidepoint(self.rect.midleft):
                self.speed_x *= -1          

# Code for the wall, it just moves up and down
class Wall(pygame.sprite.Sprite):
    def __init__(self,width,height,pos_x,pos_y,color):
        super().__init__()
        self.image = pygame.Surface([width,height])
        self.image.fill(color)
        self.rect = self.image.get_rect()
        self.rect.x = pos_x
        self.rect.y = pos_y
        self.speed = 5

    def update(self):
        self.rect.y += self.speed

        if self.rect.bottom >= screen_height:
            self.speed *= -1 
        if self.rect.top <= 0:
            self.speed *= -1

# General setup
pygame.init()
clock = pygame.time.Clock()

# Game Screen
screen_width = 800
screen_height = 800
screen = pygame.display.set_mode((screen_width,screen_height))
pygame.display.set_caption("Side by side collision")

# Creating the sprites and groups
moving_sprites = pygame.sprite.Group()
player = Player((255,0,0),20,20,8,8)
moving_sprites.add(player)

wall_sprites = pygame.sprite.Group()
center_wall = Wall(500,200,300,300,(255,255,0))
wall_sprites.add(center_wall)

while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()

    # Drawing
    screen.fill((0,0,0))
    wall_sprites.draw(screen)
    wall_sprites.update()
    moving_sprites.draw(screen)
    moving_sprites.update(wall_sprites)

    pygame.display.flip()
    clock.tick(60)

非常感谢:)


Tags: therectimageselfifobjectwidthscreen
1条回答
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1楼 · 发布于 2024-04-26 13:23:00

您可以意识到,如果墙与播放器发生碰撞时,墙正在远离播放器,那么您的代码就可以完美地工作。问题发生在它们相互靠近时。这是因为你的玩家实际上进入了墙内,你检测到一次碰撞,反转玩家的速度,在下一次迭代中,你的玩家仍然在墙内(因为墙向你的玩家移动,玩家找不到足够的时间逃离),你再次检测到碰撞,反转玩家的速度

您可以这样修改代码以解决此问题:

if collide_object:
    rect = collide_object[0].rect
    if rect.collidepoint(self.rect.midbottom): # if we hit from bottom
        if self.speed_y > 0: # and the player was moving down
            self.speed_y *= -1 # go up
    elif rect.collidepoint(self.rect.midtop): # if we hit from top
        if self.speed_y < 0: # and the player was moving up
            self.speed_y *= -1 # go down

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