python中的805306369(0xCFFFFF)错误我能做什么

2024-04-26 23:14:16 发布

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我是python新手,最近开始使用pygame开发游戏。我想知道为什么我的游戏只是冻结和exitcode-805306369(0xCFFFFF)出现。我的程序有错误吗?看起来是这样的:

import pygame
import random
import math

pygame.init()
window = pygame.display.set_mode((1000, 600))
caption = pygame.display.set_caption(
    'Test your reaction speed. Shoot the target game!')  # sets a caption for the window
run = True
PlayerImg = pygame.image.load('F:\PythonPortable\oscn.png')
PlayerX = 370
PlayerY = 420
PlayerX_change = 0
PlayerY_change = 0


def player():
    window.blit(PlayerImg, (PlayerX, PlayerY))


aim_sight = pygame.image.load('F:\PythonPortable\ktarget.png')
aim_sightX = 460
aim_sightY = 300
aim_sight_changeX = 0
aim_sight_changeY = 0


def aim_sight_function(x, y):
    window.blit(aim_sight, (x, y))


targetedImg = pygame.image.load('F:\PythonPortable\ktargetedperson.png')
targetedX = random.randint(0, 872)
targetedY = random.randint(0, 200)


def random_target():
    window.blit(targetedImg, (targetedX, targetedY))


def iscollision(targetedX, targetedY, aim_sightX, aim_sightY):
    distance = math.sqrt((math.pow(targetedX - aim_sightX, 2)) + (math.pow(targetedY - aim_sightY, 2)))
    if distance < 70:
        return True
    else:
        return False
while run:
    window.fill((255, 255, 255))
    random_target()
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            run = False
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_LEFT:
                aim_sight_changeX = -2
                PlayerX_change = -2
            elif event.key == pygame.K_RIGHT:
                aim_sight_changeX = 2
                PlayerX_change = 2
            elif event.key == pygame.K_UP:
                aim_sight_changeY = -2
                PlayerY_change = -2
            elif event.key == pygame.K_DOWN:
                aim_sight_changeY = 2
                PlayerY_change = 2
            score = 0
            while score < 10:
                collision = iscollision(targetedX, targetedY, aim_sightX, aim_sightY)
                if collision and event.key == pygame.K_SPACE:
                    print("HIT") # Just for me to acknowledge that collision is true and space bar was pressed in the right spot
                    score = score + 1
        elif event.type == pygame.KEYUP:
            if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
                aim_sight_changeX = 0
                PlayerX_change = 0
            elif event.key == pygame.K_UP or event.key == pygame.K_DOWN:
                aim_sight_changeY = 0
                PlayerY_change = 0
    aim_sightX += aim_sight_changeX
    if aim_sightX <= 46.5:
        aim_sight_changeX = 0
    elif aim_sightX >= 936:
        aim_sight_changeX = 0
    aim_sightY += aim_sight_changeY
    if aim_sightY <= 0:
        aim_sight_changeY = 0
    elif aim_sightY >= 400:
        aim_sight_changeY = 0

    PlayerX += PlayerX_change
    if PlayerX <= -50:
        PlayerX_change = 0
    elif PlayerX >= 850:
        PlayerX_change = 0

    player()
    aim_sight_function(aim_sightX, aim_sightY)
    pygame.display.update()

我认为这是一个错误,因为我的程序在没有它的情况下运行良好

 while score < 10:
                collision = iscollision(targetedX, targetedY, aim_sightX, aim_sightY)
                if collision and event.key == pygame.K_SPACE:
                    print("HIT") # Just for me to acknowledge that collision is true and space bar was pressed in the right spot
                    score = score + 1

我检查了其他问题,但它们主要针对java和其他语言


Tags: keyeventifwindowchangepygameaimscore
1条回答
网友
1楼 · 发布于 2024-04-26 23:14:16

您有一个应用程序循环。你不需要额外的循环来控制游戏。增加分数的循环是一个无限循环。将循环更改为选择(将while更改为if)。
此外,分数必须在应用程序循环之前初始化:

score = 0
while run:
    # [...]

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            run = False
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_LEFT:
                aim_sight_changeX = -2
                PlayerX_change = -2
            elif event.key == pygame.K_RIGHT:
                # [...]

            elif event.key == pygame.K_SPACE:
                if score < 10:
                    collision = iscollision(targetedX, targetedY, aim_sightX, aim_sightY)
                    if collision:
                        print("HIT") 
                        score = score + 1

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