让一只Python乌龟追逐另一只乌龟

2024-04-20 01:57:20 发布

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我正在创建一个游戏,用户使用键盘移动一只乌龟,以避免另一只乌龟。这是我的代码:

import turtle
playGround = turtle.Screen()
playGround.screensize(500, 500)
playGround.title("Turtle Keys")

run = turtle.Turtle()
follow = turtle.Turtle()
run.shape("turtle")
follow.shape("turtle")
run.color("blue")
follow.color("red")
run.penup()
follow.penup()
run.st()

def k1():
    run.forward(45)
def k2():
    run.left(45)
def k3():
    run.right(45)
def k4():
    run.back(45)
def quitThis():
    playGround.bye()
playGround.onkey(k1, "Up")  # the up arrow key
playGround.onkey(k2, "Left") # the left arrow key
playGround.onkey(k3, "Right") # you get it!
playGround.onkey(k4, "Down")
playGround.onkey(quitThis,'q')
playGround.listen()

我想让红乌龟追蓝乌龟,但没用


Tags: rundefk2k1leftcolorshapeturtle
1条回答
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1楼 · 发布于 2024-04-20 01:57:20

你们缺少的是电脑控制的蓝海龟/跟龟的运动。我们可以通过添加一个ontimer()事件处理程序来实现这一点,该事件处理程序调用towards()上的setheading()以保持蓝色/跟随面向红色/运行。在蓝色/跟色上加上一点向前运动。大概是这样的:

from turtle import Turtle, Screen

playGround = Screen()
playGround.screensize(500, 500)
playGround.title("Turtle Keys")

run = Turtle("turtle")
run.speed("fastest")
run.color("blue")
run.penup()
run.setposition(250, 250)

follow = Turtle("turtle")
follow.speed("fastest")
follow.color("red")
follow.penup()
follow.setposition(-250, -250)

def k1():
    run.forward(10)

def k2():
    run.left(45)

def k3():
    run.right(45)

def k4():
    run.backward(10)

def quitThis():
    playGround.bye()

def follow_runner():
    follow.setheading(follow.towards(run))
    follow.forward(1)
    playGround.ontimer(follow_runner, 10)

playGround.onkey(k1, "Up")  # the up arrow key
playGround.onkey(k2, "Left")  # the left arrow key
playGround.onkey(k3, "Right")  # you get it!
playGround.onkey(k4, "Down")
playGround.onkey(quitThis, 'q')

playGround.listen()

follow_runner()

playGround.mainloop()

您可以通过更改blue/follow在其forward()语句中的移动量来调整其性能。一旦你超过1,你会惊讶于它能以多快的速度赶上red/run

您需要添加代码来检测海龟何时碰撞以及随后发生的任何情况

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