我想用Pygame的时钟滴答声但它不在那里。我肯定Pygame已经为python3准备好了,即使我使用dir(pygame.time.Clock)
,它仍然不存在。我不确定是我做错了什么,还是Pygame没有python3。在
我的代码是:
import pygame, random, sys
from pygame.locals import *
class Pong_Ball(object):
def __init__(self, screen, screen_height, screen_width):
self.screen = screen
self.screen_height = screen_height
self.screen_width = screen_width
def update(self):
#pong ball's properties
self.ball_color = 191,191,191
self.pos_x = 100
self.pos_y = 100
self.vel_x = 1
self.vel_y = 1
while True:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
#clear the screen
self.screen.fill((0,50,100))
#move the pong ball
self.pos_x += self.vel_x
self.pos_y += self.vel_y
#keep the ball on the screen
if self.pos_x > self.screen_width or self.pos_x < 0:
self.vel_x = -self.vel_x
if self.pos_y > self.screen_height or self.pos_y < 0:
self.vel_y = -self.vel_y
#draw the pong ball
self.position = self.pos_x, self.pos_y
pygame.draw.circle(self.screen, self.ball_color, self.position, 10)
#update the display
pygame.time.Clock.tick(60)
pygame.display.update()
def main():
pygame.init()
screen = pygame.display.set_mode((800,600))
ball = Pong_Ball(screen, 600, 800)
ball.update()
main()
啊。虽然documentation是完美的标准,但可能有点令人困惑。即使它们编写了
Clock.tick
,但并不意味着它是类的staticmethod。在实例上调用它:要确认它的行为:
^{pr2}$将
pygame.time.Clock.tick(60)
替换为pygame.time.Clock().tick(60)
。在相关问题 更多 >
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