我一直在制作一种抽象艺术风格的东西。左键单击是放置一个点,再次单击它将生成一条随机线,右键单击生成一个新点
当我使用上下箭头选择钢笔颜色时,问题就出现了。使用这些键时,将跳过倒数第二项(黑色或粉色)。代码见附件
def setup():
size(750, 750)
background(255)
global clicks
global selector
global fillcolors
fillcolors = [0x80FFFFFF, 0x80000000, 0x80FF0000, 0x8000FF00, 0x800000FF, 0x80FFFF00, 0x80FF00FF, 0x8000FFFF]
selector = 1
clicks = 0
ellipseMode(CENTER)
fill(255, 255, 255, 128)
def draw():
ellipse(50, 50, 50, 50)
def mousePressed():
global x
global y
global clicks
if (mouseButton == LEFT) and (clicks == 0):
x = mouseX
y = mouseY
clicks = 1
if (mouseButton == LEFT) and (0 < clicks < 11):
line(x, y, x+random(-300, 300), y+random(-300, 300))
clicks += 1
if (mouseButton == LEFT) and (clicks == 11):
wide = random(300)
clicks = 1
line(x, y, x+random(-300, 300), y+random(-300, 300))
ellipse(x, y, wide, wide)
if mouseButton == RIGHT:
clicks = 0
def keyPressed(): # this is the color selector area.
global selector
global fillcolors
global clicks
clicks = 0
if key != CODED:
background(255)
elif key == CODED:
if keyCode == UP:
if selector < 8: # something in here is causing the second-to-last item of the array to be skipped.
fill(fillcolors[selector])
selector += 1
if selector == 7:
fill(fillcolors[selector])
selector = 0
if keyCode == DOWN:
if selector > 0:
fill(fillcolors[selector])
selector -= 1
if selector == 0:
fill(fillcolors[selector])
selector = 7
在每种情况下,你的第一个
if
都会影响你的第二个。对于UP
,如果selector
为6,则变为7,然后匹配selector == 7
;对于DOWN
,如果选择器为1,则它变为0,然后匹配selector == 0
使用
elif
使它们成为独占的:你的第一个条件应该是
if selector < 7
,而不是8
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