移动“player1”时,屏幕上仍会显示以前的所有位置,留下痕迹。如何使屏幕仅在当前位置应用图像
我使用的是Windows10和Python2.7,我查看了其他人的代码,没有发现与播放器图形有任何不同
应该发生的是,玩家应该能够移动,而不会自己弄脏地图
PLAYER = pygame.image.load('player1.png')
player_position = [16,0]
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type == KEYDOWN:
# right arrow key
if (event.key == K_RIGHT) and (player_position[0] < MAPWIDTH - 1):
# player move right
player_position[0] +=1
# left arrow key
elif (event.key == K_LEFT) and (player_position[0] > 0):
# player move left
player_position[0] -=1
# up arrow key
elif (event.key == K_UP) and (player_position[1] > 0):
# player move up
player_position[1] -=1
# down arrow key
elif (event.key == K_DOWN) and (player_position[1] < MAPHEIGHT - 1):
# player move down
player_position[1] +=1
#load the player graphics
view.blit(PLAYER, (player_position[0]*TILESIZE,
player_position[1]*TILESIZE))
pygame.display.update()
将其替换为以下内容:
添加:
view.fill((0,0,0))
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