我试着用SimpleGUICS2Pygame(来自http://www.codeskulptor.org/的pygame
端口simplegui
)让声音工作,但没有快乐,只有沉默。我跟踪了该模块的源代码,该模块有如下所示的一些测试。仍然只有沉默。对于本地声音文件,我尝试将.wav
和.ogg
放在与测试代码相同的文件夹中
有什么想法吗?我使用的是windows10,python3.7和pygame1.9.6
#!/usr/bin/env python
# -*- coding: latin-1 -*-
"""
Test play sounds. (June 3, 2015)
Piece of SimpleGUICS2Pygame.
https://bitbucket.org/OPiMedia/simpleguics2pygame
GPLv3 --- Copyright (C) 2015 Olivier Pirson
http://www.opimedia.be/
"""
import time
try:
import simplegui
SIMPLEGUICS2PYGAME = False
except ImportError:
import SimpleGUICS2Pygame.simpleguics2pygame as simplegui
SIMPLEGUICS2PYGAME = True
TEST = 'test sound'
sound_jump_ogg = simplegui.load_sound('http://commondatastorage.googleapis.com/codeskulptor-assets/jump.ogg')
if SIMPLEGUICS2PYGAME:
local_sound_chirp_wav = simplegui._load_local_sound('_snd/chirp_1s.wav')
def wait(seconds):
"""
Wait during `seconds` seconds.
:param seconds: (int or float) >= 0
"""
assert isinstance(seconds, int) or isinstance(seconds, float), \
type(seconds)
start = time.time()
while time.time() - start < seconds:
pass
# Main
wait(1)
print('Play "jump.ogg"')
sound_jump_ogg.play()
wait(1)
if SIMPLEGUICS2PYGAME:
print('Play local "chirp_1s.wav"')
local_sound_chirp_wav.play()
wait(local_sound_chirp_wav._get_length())
目前没有回答
相关问题 更多 >
编程相关推荐