我正在做一个多人掷骰子游戏,你得到的点数取决于你掷什么。我试图把一个函数内的一个函数,但这不工作,由于typeerror
我在网上搜索了如何减少函数之间的交互,试图从另一个函数中删除一个函数,但是没有答案。我也问过我的同龄人和老师,但他们也不知道
import random
playerPoints = []
minPlayers = 2
players = 0
maxscore = 100
amountOfDice = 2
gameRound = 0
toRoll = ""
die1 = random.randint(1, 6)
die2 = random.randint(1, 6)
def setPlayers():
while True:
players = input("How many players are playing?\n")
if players.isdigit():
players = int(players)
if minPlayers <= players:
for i in range(players):
playerPoints.append(0)
return players
def diceroll(player, amountOfDice, die1, die2):
throw = 0
print("Player {0}s turn:".format(player + 1))
for i in range(amountOfDice):
roll = 0
while roll != toRoll:
roll = input("Press enter to roll both dice")
if roll == toRoll:
print("Player {0} has thrown {1} and {2}".format(player + 1, i + 1, die1, die2))
break
points()
def cont():
cont = input("Would you like to continue or stop? Press [C] to continue or press [S] to stop.")
if cont == "c":
points()
elif cont == "s":
print("You have successfully cashed in " + str(points) + " points. Well done!")
playerPoints[players] += points
playerPoints[player] += throw
print("Player {0}s score is now: {1}".format(player + 1, playerPoints[player]))
return throw
def checkWin(maxscore):
for player in range(players):
if (playerPoints[player] >= maxscore):
print("Player {0} wins!".format(player + 1))
return True
return False
def points():
while die1 != 1 or die2 != 1 and cont == "c":
for i in playerPoints:
global points
points = 0
if die1 == 1 and die2 == 1:
print("That means you store " + str(double1) + " points.")
points += double1
cont()
elif die1 == die2:
print("That means you store " + str((die1 + die2)*2) + " points.")
points += (die1 + die2)*2
cont()
elif die1 != die2:
print("That means you store " + str(die1 + die2) + " points.")
points += die1 + die2
cont()
elif die1 == 1 or die2 == 2:
print("Unlucky! You have rolled " + str(die1) + " and " + str(die2) + ". Since you rolled a 1, your turn has ended. You have lost all stored points so far, and you lose " + str(die1 + die2) + " points.")
points -= (die1 + die2)
if __name__ == "__main__":
players = setPlayers()
while True:
gameRound += 1
print("Round: {0}".format(gameRound))
for i in range(players):
diceroll(i, amountOfDice, die1, die2)
if (checkWin(maxscore)):
break
def players(numberOfPlayers):
numberOfPlayers = 0
while numberOfPlayers not in (str(i) for i in range (minPlayers,maxPlayers)):
numberOfPlayers = int(numberOfPlayers)
for i in range(numberOfPlayers):
playerPoints["score{}".format(i+1)] = 0
return numberOfPlayers
请将代码粘贴到python IDLE或其他东西中以试用代码
所以基本上是从问有多少玩家开始。我输入2,因为这是最小值
然后,它要求按回车键滚动模具,这是非常好的工作
最后它问我是继续还是停止,当我按c继续时,它说TypeError
如果我按s停止,它会显示indexeror
我需要这段代码继续工作的代码的其余部分,或为我修复我的代码中的任何错误
玩家点数=[0,0]
玩家=2
通过执行playerPoints[player],您试图访问不存在的第3个元素。列表索引从0开始
你可以做playerPoints[player-1]
按c键时的第一个错误是由于相同的变量和函数名“points”引起的。第二个错误是由于列表的索引不足而导致的,可以通过将索引减去1来修复
这是一个固定的代码
为了将来的参考,最好的编程实践是给出适当的变量和函数名,以避免混淆和更糟糕的bug
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