在tkin中填充正确的网格单元时出现问题

2024-05-14 03:30:17 发布

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我想用tkinter用python制作一个战舰游戏, 最小可再现示例为:

from tkinter import *
from random import randint
import time

tk = Tk()


class player:
    def __init__(self, master):
        self.master = master
        self.placedships = []
        self.bombed = []
        self.sunk = []
        self.ship_sizes = [5, 4, 3]
        self.player_canvas = Canvas(master, height=300, width=300, highlightbackground='black', highlightthickness=0.5)
        self.ai_canvas = Canvas(master, height=300, width=300, highlightbackground='black', highlightthickness=0.5)
        self.player_canvas.grid(row=1, column=0, padx=50)
        self.ai_canvas.grid(row=1, column=1, padx=50)
        self.direction = 'v'
        self.shipChosen = 0

        gridLabel_player = Label(master,text="Your grid \nA       B       C       D       E       F       G       H       I       J ")
        gridLabel_player.grid(row=0,column=0)
        gridLabel_ai = Label(master,text="AI's grid \nA       B       C       D       E       F       G       H       I       J ")
        gridLabel_ai.grid(row=0,column=1)

        for x in range(10):
            for y in range(10):
                self.player_canvas.create_rectangle(x * 30, y * 30, 300, 300, fill = 'white')
                self.ai_canvas.create_rectangle(x * 30, y * 30, 300, 300, fill = 'white')

        #variables to store data for cells on game grid
        #         # self.player_ocean = 10 * [10 * [0]]
        #         # self.ai_ocean = 10 * [10 * [0]]
        self.player_ocean = []
        self.ai_ocean = []
        temp = []
        for i in range(10):
            for y in range(10):
                temp += [0]
            self.player_ocean += [temp]
            self.ai_ocean += [temp]
            temp = []
        self.selectedCoord = [0,0] # [0] = x coord, [1] = y coord




    def placeShip(self):
        def moveShip(event):
            if event.keysym == 'Down' and self.selectedCoord[1] != 9:
                self.selectedCoord[1] += 1
            elif event.keysym == 'Up' and self.selectedCoord[1] != 0:
                self.selectedCoord[1] -= 1
            elif event.keysym == 'Left' and self.selectedCoord[0] != 0:
                self.selectedCoord[0] -= 1
            elif event.keysym == 'Right' and self.selectedCoord[0] != 9:
                self.selectedCoord[0] += 1
            print('selected coord:',self.selectedCoord)

        def selectPlacement(event):
            col = self.selectedCoord[0]
            row = self.selectedCoord[1]
            if self.direction == 'v':
                v_range_start = row - self.ship_sizes[self.shipChosen] + 1
                for y in range(v_range_start, row+1):
                    '''insert validation to reject ship clashing'''
                    self.player_ocean[y][col] = 1
                    self.placedships += [y,col]
                self.refresh_ocean()




        self.master.bind("<Up>", moveShip)
        self.master.bind("<Down>", moveShip)
        self.master.bind("<Left>", moveShip)
        self.master.bind("<Right>", moveShip)
        self.master.bind("<Return>", selectPlacement)

    def refresh_ocean(self): # 1s turns to green
        for y in range(10):
            for x in range(10):
                if self.player_ocean[y][x] == 1:
                    self.player_canvas.itemconfig(self.player_canvas.create_rectangle( (x+1) * 30, (y-1) * 30,x * 30, y * 30, fill='green'))


player1 = player(tk)
player1.placeShip()
tk.mainloop()

我遇到的问题是,如果我按下向下箭头直到我选择的坐标为[0,9],代码应该在第一列从上到下给第6到第10个框上色,但是它会给第5到第9个框上色。你知道吗

我试着通过检查上一个函数refresh_ocean中使用的坐标x和y是否错误来调试它,但是它们和预期的一样


Tags: inselfmastereventfordefrangetemp
2条回答

所以最简单的方法就是改变(y-1) to (y+1)。你知道吗

也就是说我做了一些改变:

  1. 改写你的一些名字,以遵循PEP8风格指南。

  2. 转换了refresh_ocean方法来处理初始绘制和所有后续绘制。以及添加一个delete('all')来清除电路板,这样我们就不会在前面的对象上绘制了。这将防止在游戏进行过程中占用更多内存。

  3. 清理导入并将from tkinter import *更改为import tkinter as tk。这将有助于防止覆盖命名空间中的其他内容。

  4. 通过编写refresh_ocean来处理所有绘图,我们可以指定需要使用'player1''ai'等标记绘制的内容。

  5. 将列表生成的+=更改为.append(),因为append()的速度是'+=的两倍。请参阅以下帖子:Difference between “.append()” and “+= []”?

  6. 将标题的单个标签更改为一个循环,以便均匀地创建每个标签。这将允许一个更准确的标题,然后尝试在单个字符串中手动设置空格。

  7. 最后,因为您已经检查了键是4个箭头键之一,所以我们可以使用单个绑定'<Key>'并获得与所有4个绑定相同的结果。

更新代码:

import tkinter as tk


class Player(tk.Tk):
    def __init__(self):
        super().__init__()
        self.placed_ships = []
        self.player_ocean = []
        self.ai_ocean = []
        self.bombed = []
        self.sunk = []
        self.bord_size = list('ABCDEFGHIJ')
        self.selected_coord = [0, 0]
        self.ship_sizes = [5, 4, 3]
        self.direction = 'v'
        self.shipChosen = 0
        wh = 300

        p_label_frame = tk.Frame(self, width=wh, height=30)
        a_label_frame = tk.Frame(self, width=wh, height=30)
        p_label_frame.grid(row=1, column=0, padx=50)
        a_label_frame.grid(row=1, column=1, padx=50)
        p_label_frame.grid_propagate(False)
        a_label_frame.grid_propagate(False)

        for ndex, letter in enumerate(self.bord_size):
            p_label_frame.columnconfigure(ndex, weight=1)
            a_label_frame.columnconfigure(ndex, weight=1)
            tk.Label(p_label_frame, text=letter).grid(row=0, column=ndex)
            tk.Label(a_label_frame, text=letter).grid(row=0, column=ndex)

        self.player_canvas = tk.Canvas(self, height=wh, width=wh, highlightbackground='black', highlightthickness=0.5)
        self.ai_canvas = tk.Canvas(self, height=wh, width=wh, highlightbackground='black', highlightthickness=0.5)
        self.player_canvas.grid(row=2, column=0, padx=50)
        self.ai_canvas.grid(row=2, column=1, padx=50)

        temp = []
        for i in range(10):
            for y in range(10):
                temp.append(0)
            self.player_ocean.append(temp)
            self.ai_ocean.append(temp)
            temp = []

        self.refresh_ocean()
        self.bind("<Key>", self.move_ship)
        self.bind("<Return>", self.select_placement)

    def move_ship(self, event):
        if event.keysym == 'Down' and self.selected_coord[1] < 9:
            self.selected_coord[1] += 1
        elif event.keysym == 'Up' and self.selected_coord[1] > 0:
            self.selected_coord[1] -= 1
        elif event.keysym == 'Left' and self.selected_coord[0] > 0:
            self.selected_coord[0] -= 1
        elif event.keysym == 'Right' and self.selected_coord[0] < 9:
            self.selected_coord[0] += 1
        print('selected coord:', self.selected_coord)

    def select_placement(self, _=None):
        col = self.selected_coord[0]
        row = self.selected_coord[1]
        if self.direction == 'v':
            v_range_start = row - self.ship_sizes[self.shipChosen] + 1
            for y in range(v_range_start, row+1):
                '''insert validation to reject ship clashing'''
                self.player_ocean[y][col] = 1
                self.placed_ships += [y, col]
            self.refresh_ocean(side='player1')

    def refresh_ocean(self, side=None):
        self.player_canvas.delete('all')
        self.ai_canvas.delete('all')

        for y in range(len(self.bord_size)):
            for x in range(len(self.bord_size)):
                if self.player_ocean[y][x] == 1 and side == 'player1':
                    self.player_canvas.itemconfig(self.player_canvas.create_rectangle(
                        (x+1) * 30, (y+1) * 30, x * 30, y * 30, fill='green'))
                else:
                    self.player_canvas.create_rectangle(x * 30, y * 30, 300, 300, fill='white')

                if self.ai_ocean[y][x] == 1 and side == 'ai':
                    self.ai_canvas.itemconfig(self.ai_canvas.create_rectangle(
                        (x + 1) * 30, (y + 1) * 30, x * 30, y * 30, fill='green'))
                else:
                    self.ai_canvas.create_rectangle(x * 30, y * 30, 300, 300, fill='white')


if __name__ == '__main__':
    Player().mainloop()

结果:

enter image description here

你的“海洋”有一个“关闭1”错误

def refresh_ocean(self): # 1s turns to green
    for y in range(10):
        for x in range(10):
            if self.player_ocean[y][x] == 1:
                self.player_canvas.itemconfig(self.player_canvas.create_rectangle( x*30, y * 30, x*30+30, y*30+30, fill='green'))

而selectplacement是用负指数放置飞船。 我将您的迭代从range(row-size, row)更改为range(row, row+size),并添加了边界检查,但这可能应该转移到移动处理。你知道吗

def selectPlacement(event):
    col = self.selectedCoord[0]
    row = self.selectedCoord[1]
    if self.direction == 'v':
        if row + self.ship_sizes[self.shipChosen] > 9:
            row = 10 - self.ship_sizes[self.shipChosen]
        for y in range(row, row + self.ship_sizes[self.shipChosen]):
            '''insert validation to reject ship clashing'''
            self.player_ocean[y][col] = 1
            self.placedships += [y,col]
        self.refresh_ocean()

附言:你在旧方格上画新方格。你可能想在画画之前先清理一下大海。你知道吗

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