glDrawArrays仅在我退出时更新

2024-04-18 23:27:04 发布

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我在python3中有这段代码,它在windows机器上不起作用,但在linux机器上起作用。我画了一个绿色的屏幕和一个红色的三角形,但是红色的三角形只在我退出时出现。你知道吗

import pygame
import numpy

import OpenGL.GL as gl
import OpenGL.GL.shaders as shaders
from pygame.rect import Rect

RED = (255, 0, 0)
WHITE = (255, 255, 255)
pygame.init()

screen = pygame.display.set_mode((800, 600), pygame.OPENGL)

vertes_shader = """
#version 330
in vec4 position;

void main()
{
    gl_Position = position;
}
"""

fragment_shader = """
#version 330
void main()
{
    gl_FragColor = vec4(1.0f, 0.0f, 0.0f, 1.0f);
}
"""

shader = shaders.compileProgram(
    shaders.compileShader(vertes_shader, gl.GL_VERTEX_SHADER),
    shaders.compileShader(fragment_shader, gl.GL_FRAGMENT_SHADER)
)

vertes_data = numpy.array([
    0.0, 0.5, 0.0,
    0.5, -0.5, 0.0,
    -0.5, -0.5, 0.0
], dtype=numpy.float32)

# vrtex buffer object

vertex_buffer_object = gl.glGenBuffers(1)
gl.glBindBuffer(gl.GL_ARRAY_BUFFER, vertex_buffer_object)
gl.glBufferData(gl.GL_ARRAY_BUFFER, 36, vertes_data, gl.GL_STATIC_DRAW)

# vertex array object

vertex_array_object = gl.glGenVertexArrays(1)
gl.glBindVertexArray(vertex_array_object)

# shaders

position = gl.glGetAttribLocation(shader, 'position')
gl.glEnableVertexAttribArray(position)
gl.glVertexAttribPointer(position, 3, gl.GL_FLOAT, False, 0, None)


done = False
gl.glClearColor(0.5, 1.0, 0.5, 1.0)


while not done:
    for event in pygame.event.get():

        if event.type == pygame.QUIT:
            done = True

        if event.type == pygame.KEYUP and event.key == pygame.K_ESCAPE:
            done = True

    gl.glClear(gl.GL_COLOR_BUFFER_BIT)

    gl.glUseProgram(shader)

    gl.glDrawArrays(gl.GL_TRIANGLES, 0, 3)

    pygame.display.flip()

对可能发生的事情有什么看法吗?你知道吗

我试过使用display.update,禁用纹理,在循环外绘制,删除for,使用pygame.time.wait,绘制直线而不是三角形。你知道吗


Tags: importnumpyeventobjectpositionarraypygamevertex
1条回答
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1楼 · 发布于 2024-04-18 23:27:04

I draw a green screen and a red triangle but the red triangle only appears when i exit.

如果显示模式是pygame.OPENGL,则^{}执行gl缓冲区交换。你知道吗


有两种可能的解决方案:

您还必须设置pygame.DOUBLEBUF显示模式(请参见^{}):

screen = pygame.display.set_mode((800, 600), pygame.OPENGL | pygame.DOUBLEBUF)


或者,如果不想使用双缓冲,则必须通过^{}手动强制执行GL命令:

while not done:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            done = True
        if event.type == pygame.KEYUP and event.key == pygame.K_ESCAPE:
            done = True

    gl.glClear(gl.GL_COLOR_BUFFER_BIT)
    gl.glUseProgram(shader)
    gl.glDrawArrays(gl.GL_TRIANGLES, 0, 3)

    gl.glFlush() # force the execution of GL commands 

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