我编辑列表中的一个值,但所有其他值似乎也被编辑(完整代码)

2024-04-25 12:24:52 发布

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我完全被难住了。我用标签围绕问题的关键。非常感谢您的帮助!你知道吗

import pygame
import time
import random

pygame.init()

display_width = 600
display_height = 600
display = pygame.display.set_mode((display_width, display_height))
pygame.display.set_caption('Snake')
clock = pygame.time.Clock()
fps = 10

white = (255, 255, 255)
red = (200, 0, 0)
green = (0, 200, 0)
blue = (0, 0, 200)
black = (0, 0, 0)

def extend_snake(snake):
    x = snake[len(snake) - 1][0]
    y = snake[len(snake) - 1][1]
##    for i in snake:
##        print(i)
    return ([x, y])

def spawn_fruit():
    x = random.randrange(fruit_rad, display_width - fruit_rad, 2 * fruit_rad)
    y = random.randrange(fruit_rad, display_height - fruit_rad, 2 * fruit_rad)       
    return ((x, y))

def pause():
    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_p:
                    return

score = 0

snake = []
snake_size = 10
snake.append([display_width / 2, display_height / 2])
snake_dx = 0
snake_dy = 0

fruit = []
fruit_count = 5
fruit_rad = 5
for a in range(fruit_count):
    fruit.append(spawn_fruit())

while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            quit()
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_p:
                pause()         
            elif event.key == pygame.K_a or event.key == pygame.K_LEFT:
                snake_dx = -snake_size
                snake_dy = 0
            elif event.key == pygame.K_d or event.key == pygame.K_RIGHT:
                snake_dx = snake_size
                snake_dy = 0
            elif event.key == pygame.K_w or event.key == pygame.K_UP:
                snake_dy = -snake_size
                snake_dx = 0
            elif event.key == pygame.K_s or event.key == pygame.K_DOWN:
                snake_dy = snake_size
                snake_dx = 0

    print(snake)
    for coord in fruit:
        if snake[0][0] + fruit_rad == coord[0] and snake[0][1] + fruit_rad == coord[1]:
            fruit.remove(coord)
            fruit.append(spawn_fruit())
            snake.append(extend_snake(snake))
            score += 1
            fps += 1

    for i in range(len(snake) - 1, 0, -1):
        snake[i] = snake[i - 1]
################################################
    try:
        print('1', snake[1])
    except:
        pass
    snake[0][0] += snake_dx
    snake[0][1] += snake_dy
    try:
        print('2', snake[1])
    except:
        pass
#########################################################
    display.fill(white)
    for coord in fruit:
        pygame.draw.circle(display, red, coord, fruit_rad)
    for coord in snake:
        pygame.draw.rect(display, black, [coord[0], coord[1], snake_size, snake_size])

    pygame.display.update()
    clock.tick(fps)

这将返回例如:
1(100,100)
2(110,100)

无论我在哪里打印(snake),其中的每个列表都是相同的。 有人能解释一下为什么会发生这种情况,以及我能做些什么来防止它吗?你知道吗


Tags: keyineventforsizeifdisplaywidth
2条回答

当您执行-snake[i] = snake[i - 1]时,您只是将snake[i - 1]的引用传递给snake[i]。这似乎发生在所有人身上

然后,当您在snake[i]内的任何地方进行任何更改时,实际上您正在对引用的对象进行更改,因此这些更改也反映在所有其他snake[i]中。你知道吗

要使逻辑正常工作,需要使用copy.deepcopy来创建对象的深度副本,这样更改就不会反映在其他snake[i]

在你的情况下你需要做-

import copy
for i in range(len(snake) - 1, 0, -1):
    snake[i] = copy.deepcopy(snake[i - 1])

示例-

>>> l = [1,2,3]
>>> l1 = l
>>> l
[1, 2, 3]
>>> l1
[1, 2, 3]
>>> l1.pop(1)
2
>>> l1
[1, 3]
>>> l
[1, 3]
>>> import copy
>>> l2 = copy.deepcopy(l)
>>> l2
[1, 3]
>>> l2.append(4)
>>> l2
[1, 3, 4]
>>> l
[1, 3]
>>> l1
[1, 3]

设置snake[i]=snake[i-1]使它们成为同一个对象,从而解释了为什么它们都被编辑,即使代码只编辑了其中一个。你知道吗

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