我有一段代码,我正在为一个学校项目工作,基本思想是两个角色之间有一场战斗,用户可以为每个角色输入两个属性:力量和技能。现在也有技能和力量的修饰符,这是球员的技能和力量属性的差异,除以5,然后四舍五入分别。然后每个玩家有一个骰子卷,取决于谁得到了更高的卷,该玩家得到技能和力量的修正添加到他们的给定属性,而一个失去了获得从他们的分数扣除修正。然后重复此操作,直到其中一个玩家的力量属性达到0,然后该玩家死亡,游戏结束。你知道吗
在我的代码中,掷骰子函数运行了两次,然后由于一个我无法识别的未知原因崩溃。你知道吗
import random
import time
import math
import sys
strength_mod = 0
skill_mod = 0
def delay_print(s):
for c in s:
sys.stdout.write( '%s' % c )
sys.stdout.flush()
time.sleep(0.05)
def str_mod(charone_str,chartwo_str):
if charone_str > chartwo_str:
top = charone_str
bottom = chartwo_str
calc = top - bottom
calc = calc / 5
calc = math.floor(calc)
return calc
elif chartwo_str > charone_str:
top = chartwo_str
bottom = charone_str
calc = top - bottom
calc = calc / 5
calc = math.floor(calc)
return calc
elif charone_str == chartwo_str:
top = charone_str
bottom = chartwo_str
calc = top - bottom
calc = calc / 5
calc = math.floor(calc)
return calc
def skl_mod(charone_skl, chartwo_skl):
if charone_skl > chartwo_skl:
top = charone_skl
bottom = chartwo_skl;
calc = top - bottom
calc = calc / 5
calc = math.floor(calc)
return calc
elif chartwo_skl > charone_skl:
top = chartwo_skl
bottom = charone_skl
calc = top - bottom
calc = calc / 5
calc = math.floor(calc)
return calc
elif charone_skl == chartwo_skl:
top = charone_skl
bottom = chartwo_skl
calc = top - bottom
calc = calc / 5
calc = math.floor(calc)
return calc
def mods():
global strength_mod
global skill_mod
strength_mod = str_mod(charone_strength, chartwo_strength)
skill_mod = skl_mod(charone_skill, chartwo_skill)
print "\nFor this battle, the strength modifier is:",strength_mod
time.sleep(0.20)
print "For this battle, the skill modifier is: ",skill_mod
time.sleep(0.20)
diceroll(charone, chartwo)
print "\n"+str(charone)+"'s","dice roll is:",player1
time.sleep(1)
print "\n"+str(chartwo)+"'s","dice roll is:",player2
def diceroll(charone, chartwo):
print "\n"+str(charone)+" will roll the 6 sided dice first!"
time.sleep(0.5)
global player1
player1 = random.randint(1,6)
delay_print("\nRolling dice!")
global player2
player2 = random.randint(1,6)
time.sleep(0.5)
print "\nNow",chartwo,"will roll the 6 sided dice!"
time.sleep(0.5)
delay_print("\nRolling dice!")
def battle(charone_str, chartwo_str, charone_skl, chartwo_skl, str_mod, skl_mod):
global charone_strength
global charone_skill
global chartwo_strength
global chartwo_skill
if player1 == player2:
print "\nThis round is a draw! No damage done"
elif player1 > player2:
charone_strength = charone_str + str_mod
charone_skill = charone_skl + skl_mod
chartwo_strength = charwo_skl - str_mod
chartwo_skill = chartwo_skl - skl_mod
print "\n"+charone+" won this round"
print "\n"+"Character 1:",charone
print "Strength:",charone_strength
print "Skill:",charone_skill
time.sleep(1)
print "\nCharacter 2:",chartwo
print "Strength:",chartwo_strength
print "Skill:",chartwo_skill
elif player2 > player1:
chartwo_strength = chartwo_str + str_mod
chartwo_skill = chartwo_skl + skl_mod
charone_strength = charone_str - str_mod
charone_skill = charone_skl - skl_mod
print "\n"+chartwo+" won this round"
print "\nCharacter 2:",chartwo
print "Strength:",chartwo_strength
print "Skill:",chartwo_skilll
time.sleep(1)
print "\n"+"Character 1:",charone
print "Strength:",charone_strength
print "Skill:",charone_skill
if charone_skill >= 0:
charone_skill = 0
elif chartwo_skill >= 0:
chartwo_skill = 0
if charone_strength <= 0:
print charone,"has died!",chartwo,"wins!"
elif chartwo_strength <= 0:
print chartwo,"has died!",charone,"wins!"
charone = raw_input("Enter the name of character one: ")
chartwo = raw_input("Enter the name of character two: ")
time.sleep(1.5)
print "\n",charone,"encounters",chartwo
delay_print("\nBattle Initiated!")
charone_strength = int(raw_input("\nEnter the strength score for "+str(charone)+" (between 50 and 100): "))
while charone_strength > 100 or charone_strength < 50:
print "That number is not between 50-100"
charone_strength = int(raw_input("\nEnter the strength score for "+str(charone)+" (between 50 and 100): "))
else:
pass
charone_skill = int(raw_input("Enter the skill score for "+str(charone)+" (between 50 and 100): "))
while charone_skill > 100 or charone_skill < 50:
print "That number is not between 50-100"
charone_skill = int(raw_input("Enter the skill score for "+str(charone)+" (between 50 and 100): "))
else:
pass
time.sleep(1.0)
chartwo_strength = int(raw_input("\nEnter the strength score for "+str(chartwo)+" (between 50 and 100): "))
while chartwo_strength > 100 or chartwo_strength < 50:
print "That number is not between 50-100"
chartwo_strength = int(raw_input("\n Enter the strength score for "+str(chartwo)+" (between 50 and 100): "))
else:
pass
chartwo_skill = int(raw_input("Enter the skill score for "+str(chartwo)+" (between 50 and 100): "))
while chartwo_skill > 100 or chartwo_skill < 50:
print "That number is not between 50-100"
chartwo_skill = int(raw_input("Enter the skill score for "+str(chartwo)+" (between 50 and 100): "))
else:
pass
time.sleep(2)
print "\nCharacter 1:",charone
print "Strength:",charone_strength
print "Skill:",charone_skill
time.sleep(1)
print "\nCharacter 2:",chartwo
print "Strength:",chartwo_strength
print "Skill:",chartwo_skill
time.sleep(1)
while charone_strength != 0 or chartwo_strength != 0:
ent = raw_input("Press Enter to roll! ")
mods()
diceroll(charone,chartwo)
battle(charone_strength, chartwo_strength, charone_skill, chartwo_skill, str_mod, skl_mod)
else:
play = raw_input("\nWould you like to play again?")
if play in ["yes","y","Yes","Y"]:
execfile("gcse.py")
else:
print "Goodbye"
这段代码是如何而不是编程的一个很好的例子:
charone_strength
,charone_str
)str_mod
是一个函数,但在函数battle
中,它被假定为一个整数你眼前的问题是:在第182行,你打电话
哪个应该是
但是会混淆,因为在函数中
strength_mod
被称为str_mod
。你知道吗这是一个非常干净的版本。(欢迎提出进一步的改进建议)。你知道吗
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