好吧,我现在正在写康威的人生游戏,我已经到了不知道怎么解决的地步。你知道吗
编辑以下是我遇到问题的不同列表:
for repeticiones in range(0,5):
nuevo_mapa = mapax
print(mapax)
if '@' in mapax:
print('Jell')
if mapax is mapa_juego:
print('God')
for y in range(0,10):
for x in range(0,10):
if mapa_juego[y][x] == '@':
viva_muerta = True
elif mapa_juego[y][x] == '0':
viva_muerta = False
for i in range(0,8):
try:
if mapa_juego[y + check_listy[i]][x + check_listx[i]] == '@':
sum += 1
except IndexError:
pass
if viva_muerta == True and sum in [0,1]:
nuevo_mapa[y][x] = '0'
elif viva_muerta == True and sum >= 4:
nuevo_mapa[y][x] = '0'
elif viva_muerta == True and sum in [2,3]:
nuevo_mapa[y][x] = '@'
elif viva_muerta == False and sum == 3:
nuevo_mapa[y][x] = '@'
sum = 0
mapa_juego = nuevo_mapa
print('\n\n')
mapax是一个列表,其中包含0。你知道吗
我想这样做:
从头再来。 但是问题来了,在第一次迭代之后,mapax不再是一个0的完整列表。 输出是这样的(我想全部发布,因为它太乱了,避免混淆)
>>> [0,0,0,0,0,0,0] First print of mapax
>>> [0,0,@,0,0,0,0] Second print of mapax and I want to avoid this.
如果你在密码里看到什么,请告诉我,谢谢。你知道吗
编辑:以下是我遇到问题的不同列表:
mapa_juego = [
['0','0','0','0','0','0','0','0','0','0',],
['0','0','0','0','0','0','0','0','0','0',],
['0','0','0','0','0','0','0','0','0','0',],
['0','0','@','0','0','0','0','0','0','0',],
['0','0','0','@','0','0','0','0','0','0',],
['0','@','@','@','0','0','0','0','0','0',],
['0','0','0','0','0','0','0','0','0','0',],
['0','0','0','0','0','0','0','0','0','0',],
['0','0','0','0','0','0','0','0','0','0',],
['0','0','0','0','0','0','0','0','0','0',]
]
mapax = [
['0','0','0','0','0','0','0','0','0','0',],
['0','0','0','0','0','0','0','0','0','0',],
['0','0','0','0','0','0','0','0','0','0',],
['0','0','0','0','0','0','0','0','0','0',],
['0','0','0','0','0','0','0','0','0','0',],
['0','0','0','0','0','0','0','0','0','0',],
['0','0','0','0','0','0','0','0','0','0',],
['0','0','0','0','0','0','0','0','0','0',],
['0','0','0','0','0','0','0','0','0','0',],
['0','0','0','0','0','0','0','0','0','0',]
]
2编辑:以下是完整代码:
mapa_juego = [
['0','0','0','0','0','0','0','0','0','0',],
['0','0','0','0','0','0','0','0','0','0',],
['0','0','0','0','0','0','0','0','0','0',],
['0','0','@','0','0','0','0','0','0','0',],
['0','0','0','@','0','0','0','0','0','0',],
['0','@','@','@','0','0','0','0','0','0',],
['0','0','0','0','0','0','0','0','0','0',],
['0','0','0','0','0','0','0','0','0','0',],
['0','0','0','0','0','0','0','0','0','0',],
['0','0','0','0','0','0','0','0','0','0',]
]
mapax = [
['0','0','0','0','0','0','0','0','0','0',],
['0','0','0','0','0','0','0','0','0','0',],
['0','0','0','0','0','0','0','0','0','0',],
['0','0','0','0','0','0','0','0','0','0',],
['0','0','0','0','0','0','0','0','0','0',],
['0','0','0','0','0','0','0','0','0','0',],
['0','0','0','0','0','0','0','0','0','0',],
['0','0','0','0','0','0','0','0','0','0',],
['0','0','0','0','0','0','0','0','0','0',],
['0','0','0','0','0','0','0','0','0','0',]
]
viva_muerta = None
check_listy = [0,0,1,-1,-1,1,-1,1]
check_listx = [1,-1,0,0,1,1,-1,-1]
sum = 0
#Reglas
# Una célula muerta con exactamente 3 células vecinas vivas "nace" (es decir, al turno siguiente estará viva).
# Una célula viva con 2 ó 3 células vecinas vivas sigue viva, en otro caso muere o permanece muerta (por "soledad" o "superpoblación").
# Célula viva = True muerta = False
# for line in mapa_juego:
# print(line)
for repeticiones in range(0,5):
nuevo_mapa = mapax
print(mapax)
if '@' in mapax:
print('Jell')
if mapax is mapa_juego:
print('God')
for y in range(0,10):
for x in range(0,10):
if mapa_juego[y][x] == '@':
viva_muerta = True
elif mapa_juego[y][x] == '0':
viva_muerta = False
for i in range(0,8):
try:
if mapa_juego[y + check_listy[i]][x + check_listx[i]] == '@':
sum += 1
except IndexError:
pass
if viva_muerta == True and sum in [0,1]:
nuevo_mapa[y][x] = '0'
elif viva_muerta == True and sum >= 4:
nuevo_mapa[y][x] = '0'
elif viva_muerta == True and sum in [2,3]:
nuevo_mapa[y][x] = '@'
elif viva_muerta == False and sum == 3:
nuevo_mapa[y][x] = '@'
sum = 0
mapa_juego = nuevo_mapa
print('\n\n')
编辑3:实际输出
['0', '0', '0', '0', '0', '0', '0', '0', '0', '0']
['0', '0', '0', '0', '0', '0', '0', '0', '0', '0']
['0', '0', '0', '0', '0', '0', '0', '0', '0', '0']
['0', '0', '0', '0', '0', '0', '0', '0', '0', '0']
['0', '0', '0', '0', '0', '0', '0', '0', '0', '0']
['0', '0', '0', '0', '0', '0', '0', '0', '0', '0']
['0', '0', '0', '0', '0', '0', '0', '0', '0', '0']
['0', '0', '0', '0', '0', '0', '0', '0', '0', '0']
['0', '0', '0', '0', '0', '0', '0', '0', '0', '0']
['0', '0', '0', '0', '0', '0', '0', '0', '0', '0']
['0', '0', '0', '0', '0', '0', '0', '0', '0', '0']
['0', '0', '0', '0', '0', '0', '0', '0', '0', '0']
['0', '0', '0', '0', '0', '0', '0', '0', '0', '0']
['0', '0', '0', '0', '0', '0', '0', '0', '0', '0']
['0', '@', '0', '@', '0', '0', '0', '0', '0', '0']
['0', '0', '@', '@', '0', '0', '0', '0', '0', '0']
['0', '0', '@', '0', '0', '0', '0', '0', '0', '0']
['0', '0', '0', '0', '0', '0', '0', '0', '0', '0']
['0', '0', '0', '0', '0', '0', '0', '0', '0', '0']
['0', '0', '0', '0', '0', '0', '0', '0', '0', '0']
God
['0', '0', '0', '0', '0', '0', '0', '0', '0', '0']
['0', '0', '0', '0', '0', '0', '0', '0', '0', '0']
['0', '0', '0', '0', '0', '0', '0', '0', '0', '0']
['0', '0', '0', '0', '0', '0', '0', '0', '0', '0']
['0', '0', '@', '@', '0', '0', '0', '0', '0', '0']
['0', '@', '0', '@', '0', '0', '0', '0', '0', '0']
['0', '0', '@', '0', '0', '0', '0', '0', '0', '0']
['0', '0', '0', '0', '0', '0', '0', '0', '0', '0']
['0', '0', '0', '0', '0', '0', '0', '0', '0', '0']
['0', '0', '0', '0', '0', '0', '0', '0', '0', '0']
God
['0', '0', '0', '0', '0', '0', '0', '0', '0', '0']
['0', '0', '0', '0', '0', '0', '0', '0', '0', '0']
['0', '0', '0', '0', '0', '0', '0', '0', '0', '0']
['0', '0', '0', '0', '0', '0', '0', '0', '0', '0']
['0', '0', '@', '@', '0', '0', '0', '0', '0', '0']
['0', '@', '0', '@', '0', '0', '0', '0', '0', '0']
['0', '0', '@', '0', '0', '0', '0', '0', '0', '0']
['0', '0', '0', '0', '0', '0', '0', '0', '0', '0']
['0', '0', '0', '0', '0', '0', '0', '0', '0', '0']
['0', '0', '0', '0', '0', '0', '0', '0', '0', '0']
God
['0', '0', '0', '0', '0', '0', '0', '0', '0', '0']
['0', '0', '0', '0', '0', '0', '0', '0', '0', '0']
['0', '0', '0', '0', '0', '0', '0', '0', '0', '0']
['0', '0', '0', '0', '0', '0', '0', '0', '0', '0']
['0', '0', '@', '@', '0', '0', '0', '0', '0', '0']
['0', '@', '0', '@', '0', '0', '0', '0', '0', '0']
['0', '0', '@', '0', '0', '0', '0', '0', '0', '0']
['0', '0', '0', '0', '0', '0', '0', '0', '0', '0']
['0', '0', '0', '0', '0', '0', '0', '0', '0', '0']
['0', '0', '0', '0', '0', '0', '0', '0', '0', '0']
God
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