我试过很多方法让我的子弹和我的暴徒相撞,但都没用。子弹直接穿过人群。我也尝试了spritecollide和groupcollide代码,但都失败了。也许我把代码放错了行或者放错了地方。我还想把子弹和暴徒从名单上删除。你知道吗
import pygame
import random
import math
GRAD = math.pi / 180
black = (0,0,0)
Bulleti = pygame.image.load('bullet.png')
Monster = pygame.image.load('Monster1re.png')
class Config(object):
fullscreen = True
width = 1366
height = 768
fps = 60
class Player(pygame.sprite.Sprite):
maxrotate = 180
down = (pygame.K_DOWN)
up = (pygame.K_UP)
def __init__(self, startpos=(102,579), angle=0):
super().__init__()
self.pos = list(startpos)
self.image = pygame.image.load('BigShagHoofdzzz.gif')
self.orig_image = self.image
self.rect = self.image.get_rect(center=startpos)
self.angle = angle
def update(self, seconds):
pressedkeys = pygame.key.get_pressed()
if pressedkeys[self.down]:
self.angle -= 2
self.rotate_image()
if pressedkeys[self.up]:
self.angle += 2
self.rotate_image()
def rotate_image(self):
self.image = pygame.transform.rotate(self.orig_image, self.angle)
self.rect = self.image.get_rect(center=self.rect.center)
class Mob(pygame.sprite.Sprite):
def __init__(self, image):
super().__init__()
self.image = image
self.rect = self.image.get_rect()
self.rect.x = 1400
self.rect.y = random.randrange(500,600)
self.speedy = random.randrange(-8, -1)
def update(self):
self.rect.x += self.speedy
if self.rect.x < -100 :
self.rect.x = 1400
self.speedy = random.randrange(-8, -1)
class Bullet(pygame.sprite.Sprite):
"""This class represents the bullet."""
def __init__(self, pos, angle, image):
super().__init__()
self.image = image
self.image = pygame.transform.rotate(self.image, angle)
self.rect = self.image.get_rect()
speed = 15
self.velocity_x = math.cos(math.radians(-angle)) * speed
self.velocity_y = math.sin(math.radians(-angle)) * speed
self.pos = list(pos)
def update(self):
""" Move the bullet. """
self.pos[0] += self.velocity_x
self.pos[1] += self.velocity_y
self.rect.center = self.pos
player = Player()
#this is the mob group
mobs = []
for x in range(0,10):
mob = Mob(Monster)
mobs.append(mob)
print(mobs)
#sprite lists
bullet_list = pygame.sprite.Group()
all_sprites_list = pygame.sprite.Group()
allgroup = pygame.sprite.LayeredUpdates()
allgroup.add(player)
for mob in mobs:
all_sprites_list.add(mob)
def main():
#game
pygame.mixer.pre_init(44100, -16, 1, 512)
pygame.mixer.init()
pygame.init()
screen=pygame.display.set_mode((Config.width, Config.height),
pygame.FULLSCREEN)
background = pygame.image.load('BGGameBig.png')
sound = pygame.mixer.Sound("shoot2.wav")
clock = pygame.time.Clock()
FPS = Config.fps
mainloop = True
while mainloop:
millisecond = clock.tick(Config.fps)
for event in pygame.event.get():
if event.type == pygame.QUIT:
mainloop = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
mainloop = False
if event.key == pygame.K_SPACE: #Bullet schiet knop op space
# Pass the position and angle of the player.
bullet = Bullet(player.rect.center, player.angle,
Bulleti)
all_sprites_list.add(bullet)
bullet_list.add(bullet)
sound.play()
if event.key == pygame.K_ESCAPE:
mailoop = False
pygame.display.set_caption("hi")
allgroup.update(millisecond)
all_sprites_list.update()
for bullet in bullet_list:
if bullet.rect.x > 1380:
bullet_list.remove(bullet)
all_sprites_list.remove(bullet)
#this is the code for collission
hits = pygame.sprite.groupcollide(bullet_list, mobs, True, True)
screen.blit(background, (0,0))
allgroup.draw(screen)
all_sprites_list.draw(screen)
pygame.display.flip()
if __name__ == '__main__':
main()
pygame.quit()
如果有人能在这件事上帮助我,我将不胜感激。我花了很多时间研究这个解决方案,但还没有找到。看了很多youtubers,做了同样的事情,但就是不起作用。你知道吗
当我运行这个程序时,我得到一个不同的错误,一个由这行引起的
AttributeError
。这是因为mobs
列表应该是pygame.sprite.Group
。你知道吗在我修改了这部分代码之后,它就正常工作了。你知道吗
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