碰撞不起作用子弹对暴徒

2024-04-25 21:25:02 发布

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我试过很多方法让我的子弹和我的暴徒相撞,但都没用。子弹直接穿过人群。我也尝试了spritecollide和groupcollide代码,但都失败了。也许我把代码放错了行或者放错了地方。我还想把子弹和暴徒从名单上删除。你知道吗

import pygame
import random
import math
GRAD = math.pi / 180

black = (0,0,0)

Bulleti = pygame.image.load('bullet.png')
Monster = pygame.image.load('Monster1re.png')

class Config(object):
    fullscreen = True
    width = 1366
    height = 768
    fps = 60

class Player(pygame.sprite.Sprite):
    maxrotate = 180
    down = (pygame.K_DOWN)
    up = (pygame.K_UP)

    def __init__(self, startpos=(102,579), angle=0):
        super().__init__()
        self.pos = list(startpos)
        self.image = pygame.image.load('BigShagHoofdzzz.gif')
        self.orig_image = self.image
        self.rect = self.image.get_rect(center=startpos)
        self.angle = angle

    def update(self, seconds):
        pressedkeys = pygame.key.get_pressed()
        if pressedkeys[self.down]:
            self.angle -= 2
            self.rotate_image()
        if pressedkeys[self.up]:
            self.angle += 2
            self.rotate_image()

    def rotate_image(self):
        self.image = pygame.transform.rotate(self.orig_image, self.angle)
        self.rect = self.image.get_rect(center=self.rect.center)

class Mob(pygame.sprite.Sprite):
    def __init__(self, image):
        super().__init__()
        self.image = image
        self.rect = self.image.get_rect()
        self.rect.x = 1400
        self.rect.y = random.randrange(500,600)
        self.speedy = random.randrange(-8, -1)

    def update(self):
        self.rect.x += self.speedy
        if self.rect.x < -100 :
            self.rect.x = 1400
            self.speedy = random.randrange(-8, -1)

class Bullet(pygame.sprite.Sprite): 
    """This class represents the bullet."""
    def __init__(self, pos, angle, image):
        super().__init__()

        self.image = image
        self.image = pygame.transform.rotate(self.image, angle)
        self.rect = self.image.get_rect()
        speed = 15

        self.velocity_x = math.cos(math.radians(-angle)) * speed
        self.velocity_y = math.sin(math.radians(-angle)) * speed

        self.pos = list(pos)

    def update(self):
        """ Move the bullet. """
        self.pos[0] += self.velocity_x
        self.pos[1] += self.velocity_y

        self.rect.center = self.pos




player = Player()

#this is the mob group
mobs = []
for x in range(0,10):
    mob = Mob(Monster)
    mobs.append(mob)

print(mobs)

#sprite lists
bullet_list = pygame.sprite.Group()

all_sprites_list = pygame.sprite.Group()
allgroup = pygame.sprite.LayeredUpdates()
allgroup.add(player)

for mob in mobs:
    all_sprites_list.add(mob)








def main():
    #game 
    pygame.mixer.pre_init(44100, -16, 1, 512)
    pygame.mixer.init()
    pygame.init()
    screen=pygame.display.set_mode((Config.width, Config.height),         
  pygame.FULLSCREEN)
    background = pygame.image.load('BGGameBig.png')
    sound = pygame.mixer.Sound("shoot2.wav")

    clock = pygame.time.Clock()
    FPS = Config.fps


    mainloop = True
    while mainloop:
        millisecond = clock.tick(Config.fps)

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
            mainloop = False
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_ESCAPE:
                    mainloop = False
                if event.key == pygame.K_SPACE: #Bullet schiet knop op space
                    # Pass the position and angle of the player.
                    bullet = Bullet(player.rect.center, player.angle, 
Bulleti)
                    all_sprites_list.add(bullet)
                    bullet_list.add(bullet)
                    sound.play()
                if event.key == pygame.K_ESCAPE:
                    mailoop = False 


        pygame.display.set_caption("hi")
        allgroup.update(millisecond)
        all_sprites_list.update()
        for bullet in bullet_list:
            if bullet.rect.x > 1380:
                bullet_list.remove(bullet)
                all_sprites_list.remove(bullet)
 #this is the code for collission
        hits = pygame.sprite.groupcollide(bullet_list, mobs, True, True)


        screen.blit(background, (0,0))
        allgroup.draw(screen)
        all_sprites_list.draw(screen)
        pygame.display.flip()


if __name__ == '__main__':
    main()
    pygame.quit()

如果有人能在这件事上帮助我,我将不胜感激。我花了很多时间研究这个解决方案,但还没有找到。看了很多youtubers,做了同样的事情,但就是不起作用。你知道吗


Tags: posrectimageselfeventgetifinit
1条回答
网友
1楼 · 发布于 2024-04-25 21:25:02

当我运行这个程序时,我得到一个不同的错误,一个由这行引起的AttributeError。这是因为mobs列表应该是pygame.sprite.Group。你知道吗

mobs = pygame.sprite.Group()
for x in range(0,10):
    mob = Mob(Monster)
    mobs.add(mob)

在我修改了这部分代码之后,它就正常工作了。你知道吗

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