.py 文件正常,转换后的 .exe 文件不正常
更新:实际上错误出在字体代码上——显然我需要使用
pygame.font.SysFont("some_font", font_size)
而不是
pygame.font.Font(None, font_size)
在我原来的代码中到处使用。
可以认为这个问题解决了。
我用pygame做了一个游戏,想让它能在没有安装Python和Pygame的电脑上运行,所以我用了py2exe,并且毫不犹豫地复制了在这里找到的pygame2exe代码,调整了一下文件名之类的东西……
转换(我尝试了Windows命令行和实际的Python,结果都是一样的)是成功的,当我运行这个可执行文件时,看到的只是一个黑色的窗口,没有实际的背景,唯一能看到的就是窗口的图标和标题,这些都是在Python代码中集成的。随后我立刻收到了这个错误信息:
运行时错误!这个应用程序请求以不寻常的方式终止运行。请联系应用程序的支持团队以获取更多信息。
由于图标在窗口的左上角显示(它也需要加载一个图像),而背景没有出现,错误很可能出现在以下几行代码中,如果是由于实际代码中的某些问题(尽管在IDLE中可以正常工作)。在这里我做了以下几件事:
- 定义图像的变量,然后再定义另一个变量作为那个变量的副本,这样游戏运行得更快
- 加载音效并设置音量
- 设置背景音乐,调整音量并让它循环播放
接下来,这些是设置背景图像之前的代码行。
running = True
game = 0
clock = pygame.time.Clock()
FPS = 150
name = ""
while running==True:
screen.fill(0)
clock.tick(FPS)
for x in range(width/background.get_width()+1):
for y in range(height/background.get_height()+1):
screen.blit(background,(x*200,y*200))
作为参考,这是setup.py的代码(虽然我怀疑这不是问题所在):
try:
from distutils.core import setup
import py2exe, pygame
from modulefinder import Module
import glob, fnmatch
import sys, os, shutil
import operator
except ImportError, message:
raise SystemExit, "Unable to load module. %s" % message
#hack which fixes the pygame mixer and pygame font
origIsSystemDLL = py2exe.build_exe.isSystemDLL # save the orginal before we edit it
def isSystemDLL(pathname):
# checks if the freetype and ogg dll files are being included
if os.path.basename(pathname).lower() in ("libfreetype-6.dll", "libogg- 0.dll","sdl_ttf.dll"): # "sdl_ttf.dll" added by arit.
return 0
return origIsSystemDLL(pathname) # return the orginal function
py2exe.build_exe.isSystemDLL = isSystemDLL # override the default function with this one
class pygame2exe(py2exe.build_exe.py2exe): #This hack make sure that pygame default font is copied: no need to modify code for specifying default font
def copy_extensions(self, extensions):
#Get pygame default font
pygamedir = os.path.split(pygame.base.__file__)[0]
pygame_default_font = os.path.join(pygamedir, pygame.font.get_default_font())
#Add font to list of extension to be copied
extensions.append(Module("pygame.font", pygame_default_font))
py2exe.build_exe.py2exe.copy_extensions(self, extensions)
class BuildExe:
def __init__(self):
#Name of starting .py
self.script = "test.py"
#Name of program
self.project_name = "test"
#Project url
self.project_url = "about:none"
#Version of program
self.project_version = "0.9"
#License of the program
self.license = "No license"
#Auhor of program
self.author_name = "Me"
self.author_email = "example@example.com"
self.copyright = "Copyright (c) 2009 Me."
#Description
self.project_description = "Test"
#Icon file (None will use pygame default icon)
self.icon_file = None
#Extra files/dirs copied to game
self.extra_datas = ["spiel"]
#Extra/excludes python modules
self.extra_modules = []
self.exclude_modules = []
#DLL Excludes
self.exclude_dll = ['']
#python scripts (strings) to be included, seperated by a comma
self.extra_scripts = []
#Zip file name (None will bundle files in exe instead of zip file)
self.zipfile_name = None
#Dist directory
self.dist_dir ='dist'
## Code from DistUtils tutorial at http://wiki.python.org/moin/Distutils/Tutorial
## Originally borrowed from wxPython's setup and config files
def opj(self, *args):
path = os.path.join(*args)
return os.path.normpath(path)
def find_data_files(self, srcdir, *wildcards, **kw):
# get a list of all files under the srcdir matching wildcards,
# returned in a format to be used for install_data
def walk_helper(arg, dirname, files):
if '.svn' in dirname:
return
names = []
lst, wildcards = arg
for wc in wildcards:
wc_name = self.opj(dirname, wc)
for f in files:
filename = self.opj(dirname, f)
if fnmatch.fnmatch(filename, wc_name) and not os.path.isdir(filename):
names.append(filename)
if names:
lst.append( (dirname, names ) )
file_list = []
recursive = kw.get('recursive', True)
if recursive:
os.path.walk(srcdir, walk_helper, (file_list, wildcards))
else:
walk_helper((file_list, wildcards),
srcdir,
[os.path.basename(f) for f in glob.glob(self.opj(srcdir, '*'))])
return file_list
def run(self):
if os.path.isdir(self.dist_dir): #Erase previous destination dir
shutil.rmtree(self.dist_dir)
#Use the default pygame icon, if none given
if self.icon_file == None:
path = os.path.split(pygame.__file__)[0]
self.icon_file = os.path.join(path, 'pygame.ico')
#List all data files to add
extra_datas = []
for data in self.extra_datas:
if os.path.isdir(data):
extra_datas.extend(self.find_data_files(data, '*'))
else:
extra_datas.append(('.', [data]))
setup(
cmdclass = {'py2exe': pygame2exe},
version = self.project_version,
description = self.project_description,
name = self.project_name,
url = self.project_url,
author = self.author_name,
author_email = self.author_email,
license = self.license,
# targets to build
windows = [{
'script': self.script,
'icon_resources': [(0, self.icon_file)],
'copyright': self.copyright
}],
options = {'py2exe': {'optimize': 2, 'bundle_files': 1, 'compressed': True, \
'excludes': self.exclude_modules, 'packages': self.extra_modules, \
'dll_excludes': self.exclude_dll,
'includes': self.extra_scripts} },
zipfile = self.zipfile_name,
data_files = extra_datas,
dist_dir = self.dist_dir
)
if os.path.isdir('build'): #Clean up build dir
shutil.rmtree('build')
if __name__ == '__main__':
if operator.lt(len(sys.argv), 2):
sys.argv.append('py2exe')
BuildExe().run() #Run generation
raw_input("Press any key to continue") #Pause to let user see that things ends
更多信息:
- 操作系统:Windows 7,32位
- Pygame版本:1.9.2(我想是最新版本)
- Python版本:2.7.6
- Py2exe版本:最新的那个
- 我实际上从来没有过msvcr90.dll文件版本9.0.21022.8,就像py2exe教程特别推荐的那样。我现在有msvcr71.dll、msvcr100.dll、msvcr100_clr0400.dll和msvcr110_clr0400.dll(适用于这个操作系统),这些似乎是从微软的包中获得的。这个问题可能是由此引起的吗?如果是的话,我该从哪里找到正确的文件呢?我试着查找过,但似乎没有下载链接(至少没有给我确切想要的文件)。
如果不是,你知道问题可能出在哪里吗?
1 个回答
0
msvcr90.dll
是和 Microsoft Visual C++ 2008 运行库一起提供的文件。你需要下载适合你电脑架构的版本,安装后再试一次。这里是 x86 版本,这里是 x64 版本。