.py 文件正常,转换后的 .exe 文件不正常

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1 回答
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提问于 2025-04-18 06:20

更新:实际上错误出在字体代码上——显然我需要使用

pygame.font.SysFont("some_font", font_size)

而不是

pygame.font.Font(None, font_size)

在我原来的代码中到处使用。

可以认为这个问题解决了。

我用pygame做了一个游戏,想让它能在没有安装Python和Pygame的电脑上运行,所以我用了py2exe,并且毫不犹豫地复制了在这里找到的pygame2exe代码,调整了一下文件名之类的东西……

转换(我尝试了Windows命令行和实际的Python,结果都是一样的)是成功的,当我运行这个可执行文件时,看到的只是一个黑色的窗口,没有实际的背景,唯一能看到的就是窗口的图标和标题,这些都是在Python代码中集成的。随后我立刻收到了这个错误信息:

运行时错误!这个应用程序请求以不寻常的方式终止运行。请联系应用程序的支持团队以获取更多信息。

由于图标在窗口的左上角显示(它也需要加载一个图像),而背景没有出现,错误很可能出现在以下几行代码中,如果是由于实际代码中的某些问题(尽管在IDLE中可以正常工作)。在这里我做了以下几件事:

  • 定义图像的变量,然后再定义另一个变量作为那个变量的副本,这样游戏运行得更快
  • 加载音效并设置音量
  • 设置背景音乐,调整音量并让它循环播放

接下来,这些是设置背景图像之前的代码行。

running = True
game = 0
clock = pygame.time.Clock()
FPS = 150
name = ""
while running==True:
    screen.fill(0)
    clock.tick(FPS)
    for x in range(width/background.get_width()+1):
        for y in range(height/background.get_height()+1):
            screen.blit(background,(x*200,y*200))

作为参考,这是setup.py的代码(虽然我怀疑这不是问题所在):

try:
    from distutils.core import setup
    import py2exe, pygame
    from modulefinder import Module
    import glob, fnmatch
    import sys, os, shutil
    import operator
except ImportError, message:
    raise SystemExit,  "Unable to load module. %s" % message

#hack which fixes the pygame mixer and pygame font
origIsSystemDLL = py2exe.build_exe.isSystemDLL # save the orginal before we edit it
def isSystemDLL(pathname):
    # checks if the freetype and ogg dll files are being included
    if os.path.basename(pathname).lower() in ("libfreetype-6.dll", "libogg- 0.dll","sdl_ttf.dll"): # "sdl_ttf.dll" added by arit.
            return 0
    return origIsSystemDLL(pathname) # return the orginal function
py2exe.build_exe.isSystemDLL = isSystemDLL # override the default function with this one

class pygame2exe(py2exe.build_exe.py2exe): #This hack make sure that pygame default font is copied: no need to modify code for specifying default font
    def copy_extensions(self, extensions):
        #Get pygame default font
        pygamedir = os.path.split(pygame.base.__file__)[0]
        pygame_default_font = os.path.join(pygamedir, pygame.font.get_default_font())

        #Add font to list of extension to be copied
        extensions.append(Module("pygame.font", pygame_default_font))
        py2exe.build_exe.py2exe.copy_extensions(self, extensions)

class BuildExe:
    def __init__(self):
        #Name of starting .py
        self.script = "test.py"

        #Name of program
        self.project_name = "test"

        #Project url
        self.project_url = "about:none"

        #Version of program
        self.project_version = "0.9"

        #License of the program
        self.license = "No license"

        #Auhor of program
        self.author_name = "Me"
        self.author_email = "example@example.com"
        self.copyright = "Copyright (c) 2009 Me."

        #Description
        self.project_description = "Test"

        #Icon file (None will use pygame default icon)
        self.icon_file = None

        #Extra files/dirs copied to game
        self.extra_datas = ["spiel"]

        #Extra/excludes python modules
        self.extra_modules = []
        self.exclude_modules = []

        #DLL Excludes
        self.exclude_dll = ['']
        #python scripts (strings) to be included, seperated by a comma
        self.extra_scripts = []

        #Zip file name (None will bundle files in exe instead of zip file)
        self.zipfile_name = None

        #Dist directory
        self.dist_dir ='dist'

    ## Code from DistUtils tutorial at http://wiki.python.org/moin/Distutils/Tutorial
    ## Originally borrowed from wxPython's setup and config files
    def opj(self, *args):
        path = os.path.join(*args)
        return os.path.normpath(path)

    def find_data_files(self, srcdir, *wildcards, **kw):
        # get a list of all files under the srcdir matching wildcards,
        # returned in a format to be used for install_data
        def walk_helper(arg, dirname, files):
            if '.svn' in dirname:
                return
            names = []
            lst, wildcards = arg
            for wc in wildcards:
                wc_name = self.opj(dirname, wc)
                for f in files:
                    filename = self.opj(dirname, f)

                    if fnmatch.fnmatch(filename, wc_name) and not os.path.isdir(filename):
                        names.append(filename)
            if names:
                lst.append( (dirname, names ) )

        file_list = []
        recursive = kw.get('recursive', True)
        if recursive:
            os.path.walk(srcdir, walk_helper, (file_list, wildcards))
        else:
            walk_helper((file_list, wildcards),
                        srcdir,
                        [os.path.basename(f) for f in glob.glob(self.opj(srcdir, '*'))])
        return file_list

    def run(self):
        if os.path.isdir(self.dist_dir): #Erase previous destination dir
            shutil.rmtree(self.dist_dir)

        #Use the default pygame icon, if none given
        if self.icon_file == None:
            path = os.path.split(pygame.__file__)[0]
            self.icon_file = os.path.join(path, 'pygame.ico')

        #List all data files to add
        extra_datas = []
        for data in self.extra_datas:
            if os.path.isdir(data):
                extra_datas.extend(self.find_data_files(data, '*'))
            else:
                extra_datas.append(('.', [data]))

        setup(
            cmdclass = {'py2exe': pygame2exe},
            version = self.project_version,
            description = self.project_description,
            name = self.project_name,
            url = self.project_url,
            author = self.author_name,
            author_email = self.author_email,
            license = self.license,

            # targets to build
            windows = [{
                'script': self.script,
                'icon_resources': [(0, self.icon_file)],
                'copyright': self.copyright
            }],
            options = {'py2exe': {'optimize': 2, 'bundle_files': 1, 'compressed': True, \
                                  'excludes': self.exclude_modules, 'packages': self.extra_modules, \
                                  'dll_excludes': self.exclude_dll,
                                  'includes': self.extra_scripts} },
            zipfile = self.zipfile_name,
            data_files = extra_datas,
            dist_dir = self.dist_dir
            )

            if os.path.isdir('build'): #Clean up build dir
            shutil.rmtree('build')

if __name__ == '__main__':
    if operator.lt(len(sys.argv), 2):
        sys.argv.append('py2exe')
    BuildExe().run() #Run generation
    raw_input("Press any key to continue") #Pause to let user see that things ends 

更多信息:

  • 操作系统:Windows 7,32位
  • Pygame版本:1.9.2(我想是最新版本)
  • Python版本:2.7.6
  • Py2exe版本:最新的那个
  • 我实际上从来没有过msvcr90.dll文件版本9.0.21022.8,就像py2exe教程特别推荐的那样。我现在有msvcr71.dll、msvcr100.dll、msvcr100_clr0400.dll和msvcr110_clr0400.dll(适用于这个操作系统),这些似乎是从微软的包中获得的。这个问题可能是由此引起的吗?如果是的话,我该从哪里找到正确的文件呢?我试着查找过,但似乎没有下载链接(至少没有给我确切想要的文件)。

如果不是,你知道问题可能出在哪里吗?

1 个回答

0

msvcr90.dll 是和 Microsoft Visual C++ 2008 运行库一起提供的文件。你需要下载适合你电脑架构的版本,安装后再试一次。这里是 x86 版本这里是 x64 版本

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