将捕获的图像从Python服务器发送到JavaScript客户端
现在我正在尝试用树莓派搭建一个服务器,这个服务器可以把实时的图像数据发送到浏览器上。服务器端是用Python和Tornado写的,而客户端是用HTML和JavaScript写的。两者都使用了WebSocket。(我对JavaScript还是个新手。)
以下是代码:
服务器端:
class WSHandler(WebSocketHandler):
def initialize(self, camera):
self.camera = camera
cv.SetCaptureProperty(self.capture, cv.CV_CAP_PROP_FRAME_WIDTH, 480)
cv.SetCaptureProperty(self.capture, cv.CV_CAP_PROP_FRAME_HEIGHT, 360)
def open(self):
print("connection opened")
while True:
self.loop()
def loop(self):
img = self.camera.takeImage()
self.write_message(img, binary=True)
class Camera():
def __init__(self):
self.capture = cv.CaptureFromCAM(0)
def takeImage(self):
img = cv.QueryFrame(self.capture)
img = cv.EncodeImage(".jpg", img).tostring()
return img
def main():
camera = Camera()
app = tornado.web.Application([
(r"/camera", WSHandler, dict(camera=camera)),
])
http_server = tornado.httpserver.HTTPServer(app)
http_server.listen(8080)
IOLoop.instance().start()
if __name__ == "__main__":
main()
客户端:
JavaScript(client.js):
var canvas = document.getElementById("liveCanvas");;
var context = canvas.getContext("2d");
var ws = new WebSocket("ws://localhost:8080/camera");
ws.onopen = function(){
console.log("connection was established");
};
ws.onmessage = function(evt){
context.drawImage(evt.data,0,0);
};
HTML(index.html):
<html>
<head>
<title>livecamera</title>
<canvas id="liveCanvas" width="480" height="360"></canvas>
<script type="text/javascript" src="./client.js"></script>
</head>
</html>
当我在服务器运行时访问这个'index.html',就出现了下面的错误:
Uncaught TypeError: Failed to execute 'drawImage' on 'CanvasRenderingContext2D': No function was found that matched the signature provided.
我猜,这个错误是因为服务器发送的数据格式搞错了。
我想问的是,应该使用什么数据格式?服务器应该如何发送数据?客户端又应该如何接收数据?
1 个回答
2
我发现C++和JavaScript之间有类似的问题,具体可以参考这个链接:使用JavaScript和WebSocket从Blob显示图像
服务器端的内容和之前一样。
客户端这边,'ws.binaryType'需要设置为'arraybuffer',这样才能接收到Blob对象。而且这个Blob对象需要用base64编码,并且要用到我上面提到的'encode'函数。
代码如下:
JavaScript代码:
var img = document.getElementById("liveImg");
var arrayBuffer;
var ws = new WebSocket("ws://localhost:8080/camera");
ws.binaryType = 'arraybuffer';
ws.onopen = function(){
console.log("connection was established");
};
ws.onmessage = function(evt){
arrayBuffer = evt.data;
img.src = "data:image/jpeg;base64," + encode(new Uint8Array(arrayBuffer));
};
function encode (input) {
var keyStr = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=";
var output = "";
var chr1, chr2, chr3, enc1, enc2, enc3, enc4;
var i = 0;
while (i < input.length) {
chr1 = input[i++];
chr2 = i < input.length ? input[i++] : Number.NaN; // Not sure if the index
chr3 = i < input.length ? input[i++] : Number.NaN; // checks are needed here
enc1 = chr1 >> 2;
enc2 = ((chr1 & 3) << 4) | (chr2 >> 4);
enc3 = ((chr2 & 15) << 2) | (chr3 >> 6);
enc4 = chr3 & 63;
if (isNaN(chr2)) {
enc3 = enc4 = 64;
} else if (isNaN(chr3)) {
enc4 = 64;
}
output += keyStr.charAt(enc1) + keyStr.charAt(enc2) +
keyStr.charAt(enc3) + keyStr.charAt(enc4);
}
return output;
}
HTML代码:
我把canvas标签换成了img标签。
<html>
<head>
<title>livecamera</title>
<img id="liveImg" width="480" height="360"></canvas>
<script type="text/javascript" src="./client.js"></script>
</head>
</html>