Python日志:仅记录到处理器而不记录到根日志
我有一个这样的类:
class Log(object):
# class new
#new is used instead of init because __new__ is able to return (where __init__ can't)
def __new__(self, name, consolelevel, filelevel):
formatter = logging.Formatter('%(asctime)s %(levelname)s: %(name)s: %(message)s')
#Create consolehandler and set formatting (level is set in the ROOT)
consolehandler = StreamHandler()
consolehandler.setFormatter(formatter)
#Create filehandler, set level and set formatting
filehandler = FileHandler(name + '.log')
filehandler.setLevel(filelevel)
filehandler.setFormatter(formatter)
#Create the root logger, add console and file logger. Set the rootlevel == consolelevel.
self.root = logging.getLogger(name)
#causing me problems....
self.root.setLevel(consolelevel)
self.root.addHandler(consolehandler)
self.root.addHandler(filehandler)
self.root.propagate = True
return self.root
# Close the logger object
def close():
# to be implemented
pass
我用这个类来记录信息到控制台和文件(根据设置的级别来决定)。问题是,根级别似乎对添加处理程序有影响。有没有办法禁用这个功能?现在我把根级别设置成和控制台级别一样,但这样做并没有效果……
有什么建议吗?
提前感谢,祝好,
JR
2 个回答
这是我正在制作的模块的简化版本。这个模块里有几个类,它们都需要记录日志的功能。每个类都记录到不同的文件里,而且还应该可以在类之间改变文件处理器的级别(比如,游戏手柄类用console.debug和filehandler.info,而MQTT类用console info和filehandler.debug)。
因此,我觉得设置一个日志类是最简单的方法。请记住,我通常做电子产品,现在是结合了Python,所以我的技能还比较基础……
#!/bin/env python2.7
from future import division from operator import * import logging from logging import FileHandler from logging import StreamHandler import pygame import threading from pygame.locals import * import mosquitto import time from time import sleep import sys
class ConsoleFileLogger(object):
# class constructor
def __init__(self, filename, loggername, rootlevel, consolelevel, filelevel):
# logger levels: DEBUG, INFO, WARNING, ERROR, CRITICAL
# define a root logger and set its ROOT logging level
logger = logging.getLogger(loggername)
logger.setLevel(rootlevel)
# define a Handler which writes messages or higher to the sys.stderr (Console)
self.console = logging.StreamHandler()
# set the logging level
self.console.setLevel(consolelevel)
# define a Handler which writes messages to a logfile
self.logfile = logging.FileHandler(filename + '.log')
# set the logging level
self.logfile.setLevel(filelevel)
# create formatter and add it to the handlers
formatter = logging.Formatter('%(asctime)s %(levelname)s: %(name)s: %(message)s')
self.console.setFormatter(formatter)
self.logfile.setFormatter(formatter)
# add the handlers to the root logger
logger.addHandler(self.console)
logger.addHandler(self.logfile)
self._logger = logger
# set a net instance of the logger
def set(self):
return self._logger
# Stop and remove the ConsoleFileLogger object
def remove(self):
self._logger.removeHandler(self.console)
self._logger.removeHandler(self.logfile)
self._logfile.FileHandler().close()
class Gamepad():
# class constructor
def __init__(self, mqttgamepad):
self.logger = ConsoleFileLogger('BaseLogFiles/Gamepad', 'Gamepad', logging.INFO, logging.INFO, logging.INFO).set()
if joystickcount == 0:
self.logger.error('No gamepad connected')
elif joystickcount == 1:
self.gamepad = pygame.joystick.Joystick(0)
self.gamepad.init()
self.logger.debug('Joystick name %s', self.gamepad.get_name())
self.logger.debug('nb of axes = %s', self.gamepad.get_numaxes())
self.logger.debug('nb of balls = %s', self.gamepad.get_numballs())
self.logger.debug('nb of buttons = %s', self.gamepad.get_numbuttons())
self.logger.debug('nb of mini joysticks = %s', self.gamepad.get_numhats())
elif joystickcount > 1:
self.logger.error('only one gamepad is allowed')
def run(self):
self.logger.debug('gamepad running')
class MQTTClient():
def __init__(self, clientname):
self.logger = ConsoleFileLogger('BaseLogFiles/MQTT/Pub', clientname, logging.DEBUG, logging.DEBUG, logging.DEBUG).set()
self.logger.debug('test')
def run(self):
self.logger.info('Connection MQTT Sub OK')
def main(): logger = ConsoleFileLogger('BaseLogFiles/logControlCenterMain', 'ControlCenterMain', logging.DEBUG, logging.DEBUG, logging.DEBUG).set()
mqttclient = MQTTClient("MQTTClient")
mqttclient.connect()
gamepad = Gamepad(mqttclient)
if gamepad.initialized():
gamepadthread = threading.Thread(target=gamepad.run)
gamepadthread.start()
mqtttpubhread = threading.Thread(target=mqttclient.run)
mqtttpubhread.start()
logger.info('BaseMain started')
# Monitor the running program for a KeyboardInterrupt exception
# If this is the case all threads and other methods can be closed the correct way :)
while 1:
try:
sleep(1)
except KeyboardInterrupt:
logger.info('Ctrl-C pressed')
gamepad.stop()
mqttclient.stop()
logger.info('BaseMain stopped')
sys.exit(0)
if name == 'main': main()
我看到你代码中的一个问题是,每次你创建一个 Log
类的实例时,它都会添加更多的处理器。你可能并不想这样。
记住,getLogger
在用相同的参数调用时总是返回同一个实例,这基本上实现了单例模式。所以当你后面调用 addHandler
时,每次都会添加一个新的处理器。
处理 logging
的正确方式是,在模块级别创建一个记录器并使用它。
另外,我建议你不要使用 __new__
。在你的情况下,可以用一个简单的函数来代替。而且要注意,你的 Log.close
方法不会起作用,因为你的 __new__
方法没有返回一个 Log
实例,因此返回的记录器没有这个方法。
关于记录器的级别,我不明白为什么你不在 consolehandler
上设置级别,而是在整个记录器上设置。