我在做一个Python文字冒险游戏。需要帮助制作“背包”
我正在制作一个Python文本冒险游戏。这个游戏是基于《Learn Python the Hard Way》中的第41个练习,所以和那个有点相似。不过,我的问题和那个练习没有关系。我想做一个物品清单,这样玩家就可以捡起物品并使用它们(比如钥匙或者空气清新剂)。
最开始我的计划是用一个布尔变量,也就是用True和False来表示物品是否被“捡起”。但是,这个方法似乎不太奏效。我觉得问题在于,一旦我离开房间,这个值就会重置。
现在我尝试使用一个列表,当物品被“捡起”时,就把这个物品添加到清单里。
我该如何制作一个物品清单,或者至少如何“捡起”一个物品,然后在之后“使用”它呢?
我认为需要关注的代码行是18到20行(在def __init__(self, start)
下面),77行(在def cell(self)
下面),以及161到162行(在def janitor(self)
下面)。
from sys import exit
from random import randint
import time
prompt = '> '
class Game(object):
def __init__(self, start):
self.quips = [
"Way to go, you died."
"Now you're dead. Sweet.",
"Well isn't this just peachy? You're dead. (It's not peachy.)"
]
self.start = start
#self.smell = 0
#self.Febreeze = False
#self.key = False
self.inventory = []
#if self.smell >=2:
# return 'death'
def play(self):
next = self.start
while True:
print "\n-------"
room = getattr(self, next)
next = room()
def death(self):
print self.quips[randint(0, len(self.quips)-1)]
exit(1)
def intro(self):
print "You wake up."
print "You're in a dark cell."
print "You have no idea who you are or where you are."
print "The door is slightly open."
print "You stagger through the door. The light is blinding."
print "You have just escaped imprisonment and you're on the run."
return 'central_corridor'
def central_corridor(self):
print "In front of you is a long corridor with no doors on the side, but you think you can make out a door at the very end."
print "Behind you is the cell that you have just escaped."
next = raw_input(prompt)
if "cell" in next:
print "You decide to go back into your cell."
return 'cell'
elif "forward" in next:
print "You travel down the corridor towards the door."
return 'front_corridor'
else:
print "That command doesn't exist."
return 'central_corridor'
def cell(self):
print "You're standing in the middle of a musty cell."
print "There is a bed in the corner with a rotting mattress."
print "Under the bed the bricks are loose."
print "In the opposite corner there is a dirty toilet that implies that prison food is even worse than Taco Bell."
print "There are some scratches on the wall next to the toilet."
print "Behind you is an exit into the corridor."
next = raw_input(prompt)
if "toilet" in next:
print "It'd probably be best if this toilet wasn't described."
#self.smell = self.smell + 1
return 'cell'
elif "febreeze" in next and "Febreeze" in self.inventory #and self.Febreeze = True:
print "You use the Febreeze on the toilet to get rid of the odor."
print "Now you can go behind the toilet to read the rest of the scratches."
elif "scratches" in next:
print "The scratches on the wall seem to be tally marks. It goes up to 123. I wonder what it means."
print "You see more scratches behind the toilet, but the stench is too much for you to handle."
print "If only you could get rid of the smell..."
#self.smell = self.smell + 1
return 'cell'
elif "bed" in next:
print "There are various stains on the mattress. Some of the springs are poking up into the mattress. Ouch."
print "Buried between the wall and the mattress is a stuffed animal."
return 'cell'
elif "bricks" in next:
print "You pull the bricks out of the floor and find a few pieces of toilet paper."
print "There is a note written on them in what you hope is dried blood."
print "The note reads:\n -------------------------\nthe closet!! the closet in the walls i'm not \nsure\twhich one it is but its defin-\nly in the hall. i hear it in the bricks!\n---------------------------"
print "Hmm, maybe it's a hint or something."
elif "corridor" in next:
return 'central_corridor'
else:
print "I do not understand how to %s" % next
return 'cell'
def front_corridor(self):
print "You are standing in front of a door."
print "On the side of the door is a keypad."
next = raw_input(prompt)
if "keypad" in next:
return 'keypad'
elif "wall" in next:
return 'wall'
elif "back" in next:
return 'central_corridor'
else:
print "I don't understand %s" % next
return 'front_corridor'
def wall(self):
print "Which wall do you want to check?"
next = raw_input(prompt)
if "left" in next:
return 'left'
elif "right" in next:
return 'right'
elif "back" in next:
return 'front_corridor'
def right(self):
print "You examine the wall carefully, running your fingers across each of the bricks."
print "Unfortunately it doesn't look like anything of value is in this wall."
print "Well, you just wasted some time."
return 'wall'
def left(self):
print "You examine the wall carefully, running your fingers across each of the bricks."
print "One of the bricks seems to be protruding from the wall."
print "Do you push it?"
next = raw_input(prompt)
if next[0] == "y":
print "A few of the bricks shift, revealing a secret door way."
return 'janitor'
elif next[0] == "n":
print "You decide not to push the brick. Good thinking, it may have been a booby trap."
return 'front_corridor'
else:
print "That doesn't exactly make sense..."
return 'wall'
def janitor(self):
print "You are in a room filled with janitorial tools."
print "On your left you see a few cans of Febreeze, a plunger and a Playboy magazine."
next = raw_input(prompt)
if "febreeze" in next:
print "You pick up some Febreeze and put it in your back pocket."
print "Maybe this will be useful somewhere down the line."
self.inventory.append("Febreeze")
#self.Febreeze = True
return 'janitor'
elif "plunger" in next:
print "You try to pick up the plunger but it appears to be stuck in the ground."
print "After tugging for a few minutes the handle comes out, leaving the rubber suction cup plastered to the floor."
print "Who knows what's keeping it there."
print "You decide not to touch it."
return 'janitor'
elif "playboy" in next:
print "Well isn't that nice."
print "These janitors certainly have good taste."
return 'janitor'
elif "back" in next:
return 'front_corridor'
else:
print "Do WHAT with WHAT?"
return 'janitor'
def keypad(self):
print "Above the keypad there is a sign that reads:\n-----------\nInput a 3 digit code.\nWarning: If code is incorrect 3 times, keypad will self-destruct.\n-----------"
code = "%d%d%d" % (randint(1,9), randint(1,9), randint(1,9))
guess = raw_input("Password: ")
guesses = 0
while guess != code and guesses < 2:
print "BZZZZZEDD!"
guesses += 1
guess = raw_input("Password: ")
if guess == code:
print "The keypad beeps in acceptance. Wow, that was a good guess"
print "The door swings open."
print "Behind the door is a long bridge suspended over a lake of lava."
return 'bridge'
elif "key" in guess and key == True:
print "You flash your card key across the keypad."
print "There is a beep as the door swings open."
print "Behind the door is a long bridge suspended over a lake of lava."
return 'bridge'
else:
print "The keypad buzzes one last time and then you hear a sickening melting"
print "sound as the lock mechanism fuses together."
print "There is a small clicking while the keypad countsdown."
print "3"
time.sleep(1)
print "2"
time.sleep(1)
print "1"
time.sleep(1)
print "There is a large explosion and you are caught right in the middle of it."
print "The fiery blast tears your skin from your body as you scream in agony."
return 'death'
def bridge(self):
print "You carefully walk onto the bridge."
print "One false move and you could be dead."
print "Across the bridge is a door leading to the outside world."
next = raw_input(prompt)
if "jump" in next:
print "You jump to your death."
print "Probably not the best idea."
elif "run" in next:
print "You run"
a_game = Game("intro")
a_game.play()
3 个回答
-1
如果你试着把它定义成一个列表,比如说(我猜这是在用Python)
def inventory[]
inventory.append
add item (inventory)
我记不太清怎么把它加到库存里,但这些是基本的内容
0
如果你把库存定义成一个列表(我就是这么做的),那么你可以这样操作:
class Attributes:
def __init__(self, inventory):
self.inventory = inventory
Player = Attributes([])
Player.inventory.append("Febreeze")
方括号用来创建这个库存,而“append”这个词就是用来往里面添加Febreeze的。
2
你的方法看起来不错,但有几个小错误。在cell()
这个函数里,在elif "febreeze"...
这行的后面需要加一个:
,也就是在注释开始之前。另外,在这个elif
块的最后,你需要加上return 'cell'
。做了这些修改后,我就可以拿到Febreeze并使用它了。