如何在游戏窗口中显示“分数”?
在我的贪吃蛇游戏中,分数现在是在Python的命令行窗口里显示的。我想知道怎么才能把分数显示在游戏窗口里,这样游戏和分数就可以在同一个窗口里了?谢谢,Eric
while running:
screen.fill((0, 0, 0))
worm.move()
worm.draw()
food.draw()
if worm.crashed:
exit();
elif worm.x <= 0 or worm.x >= w -1:
running = False
elif worm.y <= 0 or worm.y >= h-1:
running = False
elif worm.position() == food.position():
score += 1
worm.eat()
print " score: %d" % score
food = Food(screen)
elif food.check(worm.x, worm.y):
score += 1
worm.eat()
print "score: %d" % score
food = Food(screen)
elif running == False:
exit();
for event in pygame.event.get():
if event.type == pygame.quit:
running = False
elif event.type == pygame.KEYDOWN:
worm.event(event)
pygame.display.flip()
clock.tick(100)
补充-
while running:
screen.fill((0, 0, 0))
worm.move()
worm.draw()
food.draw()
pygame.font.init()
pygame.font.get_fonts()
if worm.crashed:
exit();
elif worm.x <= 0 or worm.x >= w -1:
running = False
elif worm.y <= 0 or worm.y >= h-1:
running = False
elif food.check(worm.x, worm.y):
score += 1
worm.eat()
food = Food(screen)
message = 'score: %d' % score
font = pygame.font.Font(None, 40)
text = font.render(message, 1, white)
screen.blit(text, (50, 50))
elif running == False:
exit();
for event in pygame.event.get():
if event.type == pygame.quit:
running = False
elif event.type == pygame.KEYDOWN:
worm.event(event)
为什么分数不显示呢?我没有收到任何错误提示。
2 个回答
1
关于你修改的内容:你只有在特定的情况下(也就是当虫子吃到食物的时候)才把文本显示到屏幕上。在下一帧时,你清空了屏幕,但食物不在了,所以分数就没有显示出来。你应该在每一帧都把分数显示到屏幕上,而不是只在特定情况下显示。
1
使用 font 模块可以在屏幕上显示字体。
来自用户指南:
white = (255, 255, 255)
message = 'your message'
font = pygame.font.Font(None, 40)
text = font.render(message, 1, white)
screen.blit(text, (x_position,y_position))