我在导入pygame模块时遇到问题
import math
import random
import pygame
import tkinter as tk
from tkinter import messagebox
class cube(object):
rows = 20
def __init__(self, start, dirnix=1, dirniy=0, color=(0, 0, 0)):
self.pos = start
self.dirnx = dirnix
self.dirny = dirniy
self.color = color
def move(self, dirnx, dirny):
self.dirnx = dirnx
self.dirny = dirny
self.pos = (self.pos[0] + self.dirnx, self.pos[1] + self.dirny)
def draw(self, surface, eyes=False):
dis = size // rows
rw = self.pos[0]
cm = self.pos[1]
pygame.draw.rect(surface, self.color, (rw * dis + 1, cm * dis + 1, dis - 2, dis - 2))
if eyes:
center = dis // 2
radius = 3
circle_middle = (rw * dis + center - radius - 2, cm * dis + 8)
circle_middle2 = (rw * dis + dis - radius * 2, cm * dis + 8)
pygame.draw.circle(surface, (255, 255, 255), circle_middle, radius)
pygame.draw.circle(surface, (255, 255, 255), circle_middle2, radius)
class snake(object):
body = []
turns = {}
def __init__(self, color, pos):
self.color = color
self.head = cube(pos)
self.body.append(self.head)
self.dirnx = 0
self.dirny = 1
def move(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
keys = pygame.key.get_pressed()
for i, c in enumerate(self.body):
p = c.pos[:]
if p in self.turns:
turn = self.turns[p]
c.move(turn[0], turn[1])
if i == len(self.body) - 1:
self.turns.pop(p)
else:
if c.dirnx == -1 and c.pos[0] <= 0:
c.pos = (c.rows - 1, c.pos[1])
elif c.dirnx == 1 and c.pos[0] >= c.rows - 1:
c.pos = (0, c.pos[1])
elif c.dirny == 1 and c.pos[1] >= c.rows - 1:
c.pos = (c.pos[0], 0)
elif c.dirny == -1 and c.pos[1] <= 0:
c.pos = (c.pos[0], c.rows - 1)
else:
c.move(c.dirnx, c.dirny)
def reset(self):
pass
def add_cube(self):
pass
def draw(self, surface):
for i, c in enumerate(self.body):
if i == 0:
c.draw(surface, True)
else:
c.draw(surface)
def draw_grid(w, rows, surface):
size_between = w // rows
x = 0
y = 0
for l in range(rows):
x = x + size_between
y = y + size_between
pygame.draw.line(surface, (255, 255, 255), (x, 0), (x, w))
pygame.draw.line(surface, (255, 255, 255), (0, y), (w, y))
def draw_window(surface):
surface.fill((0, 255, 0)) # RGB
s.draw(surface)
draw_grid(size, rows, surface)
pygame.display.update()
def main():
global size, rows, s
size = 500 # obszar gry
rows = 20
window = pygame.display.set_mode((size, size))
s = snake((0, 0, 0), (10, 10))
frag = True
clock = pygame.time.Clock()
while frag:
pygame.time.delay(50)
clock.tick(10)
s.move()
draw_window(window)
main()
我其实不知道该怎么做,我觉得我试过所有的方法。
1 个回答
-1