如何在客户端完成之前保持Python服务器连接开放?
我有一个标准的分叉TCP服务器设置,它接收来自客户端的请求,并将一个文件发送回去。服务器看起来是把所有数据都发送了,但我在客户端检查后发现,接收到的字节数和发送的字节数不相等。
经过进一步调查,发现客户端的接收方法显示服务器过早关闭了连接,导致接收失败。
于是我修改了服务器,让它在发送文件后暂停几秒钟,保持连接打开,直到客户端接收完数据,然后再关闭。这种做法虽然有效,但我觉得很不靠谱,因为很难预测线程应该暂停多久才能安全关闭连接。
我还尝试在服务器端设置SO_LINGER来保持连接活着,但这并没有帮助,尽管我觉得应该有效。
我相信应该有更好的方法来确保客户端完全接收到文件之前,连接不会关闭。我需要做些什么才能保证在客户端接收到所有数据之前,连接不会关闭呢?
服务器
class ForkingTCPRequestHandler(SocketServer.BaseRequestHandler):
def createSPP(self, dataLen, success):
SPPStruct = struct.Struct('I?')
values = (socket.htonl(dataLen), success,)
packed_data = SPPStruct.pack(*values)
return packed_data
def handle(self):
"""Enabling SO_LINGER to keep connection alive doesn't help"""
self.request.setsockopt(socket.SOL_SOCKET, socket.SO_LINGER, struct.pack('ii', 1, 5))
"""Send a packet to the client so it knows the length of incoming data"""
spp = self.createSPP(os.path.getsize(FILE_NAME), 1)
self.request.sendall(spp)
"""Sending the file, finish() is automatically called after this."""
f = open(FILE_NAME, 'rb')
fileData = f.read()
self.request.sendall(fileData)
f.close()
def finish(self):
"""Sleep until the file is fully received by the client.
Sleeping keeps the connection open. BaseRequestHandler automatically
closes the connection when finish() returns. This works but is not a
robust solution."""
time.sleep(5)
class ForkingTCPServer(SocketServer.ForkingMixIn, SocketServer.TCPServer):
pass
if __name__ == '__main__':
try:
server = ForkingTCPServer((HOST, PORT), ForkingTCPRequestHandler)
except socket.error as e:
sys.exit(1)
try:
server.serve_forever()
except KeyboardInterrupt:
server.shutdown()
sys.exit(0)
客户端连接到服务器
// Establishes a standard TCP connection
memset(&targetAddr, 0, sizeof(targetAddr));
targetAddr.sin_family = AF_INET;
targetAddr.sin_port = htons(atoi(port));
bcopy(hostdetails->h_addr, (char *)&targetAddr.sin_addr, hostdetails->h_length);
sock = socket(AF_INET, SOCK_STREAM, 0);
if (socket < 0) {
return -1;
}
rc = connect(sock, (struct sockaddr *)&targetAddr, sizeof(targetAddr));
if (rc < 0) {
close(sock);
return -1;
}
客户端接收数据
// Receiving spp (server side) known as symProcPacket (client side)
// symProcPacket contains the length of the file that will be sent next
// Receiving this packet is always successful
typedef struct SymProcessPacket {
u_int32_t totalDataLen;
BOOL processingSuccessful;
} SymProcessPacket;
tempBuf = (char *)malloc(sizeof(SymProcessPacket));
recvBytes = recv(s, tempBuf, sizeof(SymProcessPacket), 0);
if (recvBytes < 0) {
goto processingError;
}
memcpy(&symProcPacket, tempBuf, sizeof(SymProcessPacket));
free(tempBuf);
// Receiving the file
// Receive chunks and put in a buffer until entire file is received
tempBuf = (char*) malloc(sizeof(char)*ntohl(symProcPacket.totalDataLen));
totalRecv = 0;
recvBytes = 0;
while (totalRecv < ntohl(symProcPacket.totalDataLen)) {
recvBytes = recv(sock, tempBuf+totalRecv, (1<<14), 0);
if (recvBytes < 0) {
// RecvBytes returns -1, which is an error before getting all the data
// It gets a "Connection was reset by peer" error here, unless the server
// sleeps for a bit. It means the server closed the connection early.
printf("Error: %s", errtostr(errno));
goto errorImporting;
}
totalRecv += recvBytes;
}
2 个回答
0
我搞不懂为什么睡觉能解决问题。
不过我觉得,Python在发送5个字节,而C++在读取8个字节。?
在Python中占用一个字节。我认为BOOL被定义为一个整数,可能占用4个字节。
一般来说,不建议直接把结构体读写到网络套接字里。
1
我不打算讨论你的代码部分,主要关注你遇到的问题,就是如何接收完整的文件。有一个很不错的方法是使用HTTP的方式。首先,发送你要发送的字节数,这样接收方就知道从连接中接收多少数据。其实,只需要多发送一点额外的信息给接收方就能解决问题。
发送方:
- 先发送要发送的文件大小
- 然后发送文件的数据
接收方:
- 接收文件大小
- 接收数据,直到接收到的数据长度等于已接收的大小