Pygame - 让精灵朝它面向的方向移动
我正在制作一个俯视视角的赛车游戏,想要让汽车在按下左右键时旋转(这部分我已经做完了),汽车的旋转角度是以度数存储在一个变量里。我希望能够让汽车根据它面朝的方向来加速移动。我可以自己搞定加速的部分,关键是要弄清楚具体哪个像素是在那个方向上。有没有人能给我一些简单的代码来帮助我解决这个问题?
以下是与此相关的类的内容:
def __init__(self, groups):
super(Car, self).__init__(groups)
self.originalImage = pygame.image.load(os.path.join("Data", "Images", "Car.png")) #TODO Make dynamic
self.originalImage.set_colorkey((0,255,0))
self.image = self.originalImage.copy() # The variable that is changed whenever the car is rotated.
self.originalRect = self.originalImage.get_rect() # This rect is ONLY for width and height, the x and y NEVER change from 0!
self.rect = self.originalRect.copy() # This is the rect used to represent the actual rect of the image, it is used for the x and y of the image that is blitted.
self.velocity = 0 # Current velocity in pixels per second
self.acceleration = 1 # Pixels per second (Also applies as so called deceleration AKA friction)
self.topSpeed = 30 # Max speed in pixels per second
self.rotation = 0 # In degrees
self.turnRate = 5 # In degrees per second
self.moving = 0 # If 1: moving forward, if 0: stopping, if -1: moving backward
self.centerRect = None
def update(self, lastFrame):
if self.rotation >= 360: self.rotation = 0
elif self.rotation < 0: self.rotation += 360
if self.rotation > 0:
self.image = pygame.transform.rotate(self.originalImage.copy(), self.rotation)
self.rect.size = self.image.get_rect().size
self.center() # Attempt to center on the last used rect
if self.moving == 1:
self.velocity += self.acceleration #TODO make time based
if self.velocity > self.topSpeed: self.velocity = self.topSpeed # Cap the velocity
2 个回答
6
三角学:获取坐标的公式是:
# cos and sin require radians
x = cos(radians) * offset
y = sin(radians) * offset
你需要用速度来进行偏移。(这意味着负速度会让你向后移动)。
所以:
def rad_to_offset(radians, offset): # insert better func name.
x = cos(radians) * offset
y = sin(radians) * offset
return [x, y]
loop_update 就像是:
# vel += accel
# pos += rad_to_offset( self.rotation, vel )
math.cos, math.sin:使用的是弧度,所以
把旋转存储为弧度会更简单。如果你想用度数来定义速度等,也是可以的。
# store radians, but define as degrees
car.rotation_accel = radians(45)
car.rotation_max_accel = radians(90)