Python Pygame 基础程序

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1 回答
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提问于 2025-04-16 12:53

我最近在学习pygame,试着写一个简单的程序,想让一个小叶子从屏幕顶部掉下来。可是当我运行这个程序时,什么都没有出现。我觉得我可能在某些地方犯了明显的错误。(我也知道这样做效率很低,所以如果有建议的话,我会很感激!)

这是我的代码:

import pygame
from pygame.locals import *
import random

pygame.init()


class Leaf:
    def __init__(self):
        self.leafimage = pygame.image.load('fallingleaf.jpg').convert()
        self.leafrect = self.leafimage.get_rect()
        xpos = random.randint(0, 640)
        self.leafrect.midtop = (xpos, 0)
    def move(self):
        self.leafrect = self.leafrect.move([0, 1])

def main():
    width= 640
    heigth = 480
    dimensions = (width, heigth)
    screen = pygame.display.set_mode(dimensions)
    pygame.display.set_caption('Some Epic Pygame Stuff')

    clock = pygame.time.Clock()

    leaves = []
    for i in range(5):
        leaves.append(Leaf())

    running = 1
    while running:
        clock.tick(60)

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
            running = 0



        for i in leaves:
            i.move()
            screen.blit(i.leafimage, i.leafrect)


        screen.fill((255, 255, 255))


        pygame.display.flip()





    if __name__ == '__main__': main() 

1 个回答

7

你可能不想要这样的顺序:

for i in leaves:
    i.move()
    screen.blit(i.leafimage, i.leafrect)


screen.fill((255, 255, 255))


pygame.display.flip()

你先画好树叶,然后把整个屏幕涂成白色,最后再显示屏幕。

应该是先把屏幕涂白,然后再画树叶,最后用flip()来显示。

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