Django数据库最佳实践

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提问于 2025-04-16 10:09

我正在用Django开发一个在线角色扮演游戏。我想知道怎么写模型,才能避免将来遇到麻烦。以下是我目前的代码:

class Equipment(models.Model):
    head = models.ForeignKey("InvSlot",null=True,blank=True,related_name="head")
    chest = models.ForeignKey("InvSlot",null=True,blank=True,related_name="chest")
    lwep = models.ForeignKey("InvSlot",null=True,blank=True,related_name="lwep")
    rwep = models.ForeignKey("InvSlot",null=True,blank=True,related_name="rwep")
    gloves = models.ForeignKey("InvSlot",null=True,blank=True,related_name="gloves")
    acc1 = models.ForeignKey("InvSlot",null=True,blank=True,related_name="acc1")
    acc2 = models.ForeignKey("InvSlot",null=True,blank=True,related_name="acc2")
    legs = models.ForeignKey("InvSlot",null=True,blank=True,related_name="legs")
    feet = models.ForeignKey("InvSlot",null=True,blank=True,related_name="feet")


class Item(models.Model):
    name = models.CharField(max_length=200, unique=True)
    desc = models.TextField()
    image = models.TextField()
    slot_choices = ((0,"stackable"),
                (1,"head"),
                (2,"chest"),
                (3,"legs"),
                (4,"feet"),
                (5,"gloves"),
                (6,"weapon"),
                (7,"accessory"),
                (8,"noequip/stack"))
    slot = models.IntegerField(max_length=2, choices=slot_choices)
    twohand = models.BooleanField(default=0)

    def __unicode__(self):
        return self.name

class CharacterClass(models.Model):
    name = models.CharField(max_length=200)
    attack = models.IntegerField(max_length=11,default=0)
    defense = models.IntegerField(max_length=11,default=0)
    mattack = models.IntegerField(max_length=11,default=0)
    mdefense = models.IntegerField(max_length=11,default=0)
    hp = models.IntegerField(max_length=11,default=0)
    mp = models.IntegerField(max_length=11,default=0)
    luck = models.IntegerField(max_length=11,default=0)

    def __unicode__(self):
        return self.name

class InvSlot(models.Model):
# equippable weapons do not stack in inventory. Can also be enchanted
    character = models.ForeignKey("Character")
    quantity = models.IntegerField(max_length=2)
    item = models.ForeignKey("Item")
    enchant = models.ForeignKey("Buff", blank=True, null=True)
    equipped = models.BooleanField(default=0)

    def __unicode__(self):
        return self.item.name + " x " + str(self.quantity)

class Character(models.Model):
    fbid = models.CharField(unique=True, max_length=200)
    name = models.CharField(unique=True, max_length=200)
    char_class = models.ForeignKey(CharacterClass)
    inventory = models.ManyToManyField("InvSlot",null=True,blank=True, related_name="inventory")
    equipment = models.ForeignKey(Equipment,null=True,blank=True)
    buffs = models.ManyToManyField("Buff",null=True,blank=True, related_name="buffs")
    exp = models.IntegerField(max_length=11,default=0)
    attpoints = models.IntegerField(max_length=11,default=0)
    money = models.IntegerField(max_length=11,default=0)
    energy = models.IntegerField(max_length=11,default=0)
    GENDER_CHOICES = (
    ('M', 'Male'),
    ('F', 'Female'),
    )
    gender = models.CharField(max_length=1, choices=GENDER_CHOICES)
    lastactive = models.DateTimeField(default=datetime.now)
    level = models.IntegerField(max_length=11,default=0)
    attack = models.IntegerField(max_length=11,default=0)
    defense = models.IntegerField(max_length=11,default=0)
    mattack = models.IntegerField(max_length=11,default=0)
    mdefense = models.IntegerField(max_length=11,default=0)
    hp = models.IntegerField(max_length=11,default=0)
    hpmax = models.IntegerField(max_length=11,default=0)
    mp = models.IntegerField(max_length=11,default=0)
    mpmax = models.IntegerField(max_length=11,default=0)
    luck = models.IntegerField(max_length=11,default=0)

    def updateActive(self):
        self.date_modified = datetime.now
        super(Character, self).save()

    def __unicode__(self):
        return self.name

class CharacterBuff(models.Model):
    character = models.ForeignKey("Character")
    buff = models.ForeignKey("Buff")
    until = models.DateTimeField()

    def __unicode__(self):
        return self.buff.name + " on " + self.character.name

class Buff(models.Model):
# can be used on both players and items
    name = models.CharField(unique=True, max_length=200)
    attack = models.IntegerField(max_length=11)
    defense = models.IntegerField(max_length=11)
    mattack = models.IntegerField(max_length=11)
    mdefense = models.IntegerField(max_length=11)
    hp = models.IntegerField(max_length=11)
    # can only be used on players
    posion = models.BooleanField(default=0)
    sleep = models.BooleanField(default=0)
    burned = models.BooleanField(default=0)

    def __unicode__(self):
        return self.name

我对数据库还不太熟悉,想请教一下有没有更好的设置方法。

1 个回答

1

你可能想了解一下像 South 这样的数据库迁移工具。这种工具可以帮助你在应用上线后,更新数据库时减少麻烦,特别是当新版本需要对模型进行更改的时候。

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