Python阻塞套接字,发送立即返回
我正在用Python的socket模块写一个多线程的socket应用程序。这个服务器会监听连接,当有连接进来时,它会为这个socket创建一个新线程。
服务器线程会向客户端发送一些数据,但客户端还没准备好接收这些数据。我原以为这会导致服务器等待,直到客户端开始接收数据,但实际上服务器会立即返回。
然后客户端调用recv方法,这个方法是阻塞的,但却始终收不到数据。
客户端socket构造函数
self.__clientSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.__clientSocket.connect((server, port))
服务器socket构造函数
self.servSock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.servSock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
#self.servSock.settimeout(None)
self.servSock.setblocking(1)
self.servSock.bind((self.addr,self.port))
self.servSock.listen(5)
监听并接受连接的线程
try:
(cs, address) = self.servSock.accept()
except socket.timeout:
return
threadName = '\r\nClient %s:%s\r\n' % (cs, address)
print threadName
clientSocketHandler = ClientSocket()
clientSocketHandler.setClientSocket(cs)
self.clients.newThread(self.clientFunc, {clientSocketHandler : "1"}, threadName).start()
服务器和客户端在ClientSocket内部的发送/接收方法
receivedData = self.__clientSocket.recv(1024*1024)
self.__clientSocket.send(s)
有没有人知道为什么send()方法会立即返回?
3 个回答
1
抱歉让你们等了,我在问这个问题后不久就解决了。@Lee,谢谢你的回答,它让我找到了正确的方向。解决办法是发送一个4字节的整数,来说明后面数据的大小。客户端总是会先接收到这四个字节,然后再接收数据的大小。
from commandClass import Command
from commandActionClass import CommandAction
import socket
from time import *
import struct
class ClientSocket():
instance = None
__connected = False
__clientSocket = None
@staticmethod
def getInstance():
if ClientSocket.instance == None:
ClientSocket.instance = ClientSocket()
return ClientSocket.instance
def __init__(self):
self.__connected = False
self.receivedData = ''
self.bufSize = 4096
self.buffer = ''
def connect(self, server, port):
if self.isConnected():
raise Exception('Already connected.')
self.__clientSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.__clientSocket.setsockopt(socket.SOL_TCP, socket.TCP_NODELAY, 1)
self.__clientSocket.connect((server, port))
self.__clientSocket.setblocking(1)
self.__connected = True
def disconnect(self):
try:
self.receivedData = ''
self.buffer = ''
self.__clientSocket.close()
except Exception, e:
print e
finally:
self.__connected = False
def sendString(self,s):
try:
if (self.isConnected()):
self.__clientSocket.send(s)
except Exception, e:
print e
self.disconnect()
def __pop(self, size):
data = self.receivedData[:size]
self.receivedData = self.receivedData[size:]
return data
def __recv(self,toRead):
self.flush()
while ((len(self.receivedData)<toRead)and(self.isConnected())):
data = self.__clientSocket.recv(self.bufSize)
if not data:
self.disconnect()
self.receivedData = self.receivedData + data
return self.__pop(toRead)
def __sendint(self, x):
self.__sendall(struct.pack("i", x))
def __recvint(self):
data = self.__recv(4)
if not data:
raise Exception('Expected to receive buffer size')
return struct.unpack("i", data)[0]
def flush(self):
if len(self.buffer)>0:
self.__clientSocket.sendall(self.buffer)
self.buffer = ''
def __sendall(self, s):
self.buffer = self.buffer + s
def send(self,s):
try:
if (not self.isConnected()):
raise Exception('Socket is not connected')
data = s.pickle()
self.__sendint(len(data))
self.__sendall(data)
except Exception, e:
self.disconnect()
raise e
def sendEOC(self):
self.send(Command(CommandAction.EOC, time()))#send our system time. can be used for ping
def receive(self):
if (not self.isConnected()):
raise Exception('Socket Error. Not Connected')
try:
#first receive the size of packet
buffsize = self.__recvint()
#now receive the actual data
data = self.__recv(buffsize)
if not data:
raise Exception('No data to receive')
command = Command.unpickle(data)
except Exception, e:
self.disconnect()
command = Command(CommandAction.Invalid, None)
raise e
#finally?
return command
def isConnected(self):
return self.__connected
def setClientSocket(self, clientSocket):
self.__clientSocket = clientSocket
self.__connected = True #assume its connected
1
客户端不需要随时准备好接收数据——数据会在套接字的接收缓冲区里排队,直到你准备好用recv()来接收它。发送数据的操作会立刻返回,因为发送缓冲区没有满。如果发送缓冲区满了,send()就会暂停,直到有空间可以发送你想要的数据。
大多数情况下,你根本不会把它填满——这就是你现在遇到的情况。另外,你可能不想在recv调用中使用1024*1024这个数字——这个值有点高。
4
有没有人知道为什么send()会立刻返回?
send()这个函数的作用就是把数据放进网络缓冲区,然后返回发送的字节数。
如果你想让send()等着再返回,可以让客户端发送一个确认消息回来。