Python中的深度优先搜索
好的,简单来说,我正在为一个迷你跳棋游戏做深度优先搜索。对于不熟悉这个游戏的人来说,它其实很简单。
这个游戏有一个有10个洞和9个棋子的棋盘,棋子用1表示,空位用0表示。你可以把棋子向前或向后移动两个洞(但只能移动到空位),如果在这个过程中跳过了另一个棋子,就把那个棋子拿掉,它就变成了一个空位。
这就是游戏的样子:
[1, 1, 1, 1, 1, 0, 1, 1, 1, 1]
[1, 1, 1, 0, 0, 1, 1, 1, 1, 1]
[1, 0, 0, 1, 0, 1, 1, 1, 1, 1]
[1, 0, 0, 1, 1, 0, 0, 1, 1, 1]
[1, 0, 0, 0, 0, 1, 0, 1, 1, 1]
[1, 0, 0, 0, 0, 1, 1, 0, 0, 1]
[1, 0, 0, 0, 0, 0, 0, 1, 0, 1] #etc until only 1 peg left
我这里有一个生成器函数,可以找到某个“节点”或者说棋盘的所有合法移动:
def succ(self, node):
size = len(node)
# find all legal moves going forward
for pos in range(0, size-1):
new_node = list(node)
if ((node[pos] == 1) and (pos < (size - 2)) and (node[pos+2] == 0)):
new_node[pos] = 0 # we're moving now
new_node[pos+2] = 1 # this is where we're moving the peg to
new_node[pos+1] = 0 # take out the peg here if there was one
yield new_node
# find all legal moves going backwards
for pos in range(0, size-1):
new_node = list(node)
if ((node[pos] == 1) and (pos > 1) and (node[pos-2] == 0)):
new_node[pos] = 0 # we're moving now
new_node[pos-2] = 1 # this is where we're moving the peg
new_node[pos-1] = 0 # take out the peg here if there was one
yield new_node
如果你知道深度优先搜索,这看起来是个很好的生成器,可以用来解决这个难题。或者说,是吗?(我觉得是的,也许你能帮我想出更符合Python风格的方法?)
不过,我的递归解题函数用这个生成器时没有正常工作,也许你能帮我一下?
def goal(self, node):
pegs = 0
for pos in node:
if pos == 1:
pegs += 1
return (pegs == 1) # returns True if there is only 1 peg
def solve_board(dfs_obj, node):
if goal(node): # only 1 peg!
print node
return node
for new_node in succ(node):
print new_node
return solve_board(new_node)
if __name__ == "__main__":
solve_board([1, 1, 1, 1, 1, 0, 1, 1, 1, 1])
基本上我觉得我的succ()函数做的没错(也许不是?),但我的solve_board()递归可能有问题,因为棋盘没有解决。
2 个回答
1
我还没搞懂你的 succ() 函数,不过假设它是有效的,那么程序的其他部分确实是在进行深度优先搜索。我猜这个代码没有结束对吧?如果 succ 能返回之前遇到过的状态,那可能会出现一个无限的决策树,深度优先搜索可能会一直往下走这个无限的分支,结果错过了其他分支上的正确解。在这种情况下,你需要使用广度优先搜索。
2
因为你可以跳过空洞,所以你需要记住自己已经访问过哪些节点。否则,你可能会陷入无限循环。
在找到目标之前,你也不要提前结束这个循环。
tested_nodes=set()
def solve_board(dfs_obj, node):
if goal(node): # only 1 peg!
print node
return node
for new_node in succ(node):
if tuple(new_node) not in tested_nodes:
tested_nodes.add(tuple(new_node))
print new_node
result = solve_board(new_node)
if result: # True if it's a goal, None otherwise
return result
你的succ函数中的范围设置错了,计算范围时不应该从大小减去1。你也可以这样重写它,这样就能减少一个if
条件。
def succ(self, node):
size = len(node)
# find all legal moves going forward
for pos in range(size-2):
new_node = list(node)
if ((node[pos] == 1) and (node[pos+2] == 0)):
new_node[pos] = 0 # we're moving now
new_node[pos+2] = 1 # this is where we're moving the peg to
new_node[pos+1] = 0 # take out the peg here if there was one
yield new_node
# find all legal moves going backwards
for pos in range(1,size):
new_node = list(node)
if ((node[pos] == 1) and (node[pos-2] == 0)):
new_node[pos] = 0 # we're moving now
new_node[pos-2] = 1 # this is where we're moving the peg
new_node[pos-1] = 0 # take out the peg here if there was one
yield new_node
另一种写succ函数的方法是
def succ(self, node):
for i in range(len(node)-2):
j=i+3
if node[i:j]==[1,1,0]:
yield node[:i]+[0,0,1]+node[j:]
if node[i:j]==[0,1,1]:
yield node[:i]+[1,0,0]+node[j:]
if node[i:j]==[1,0,0]:
yield node[:i]+[0,0,1]+node[j:]
if node[i:j]==[0,0,1]:
yield node[:i]+[1,0,0]+node[j:]
这样稍微调整了深度优先搜索的方式,更倾向于选择移除一个钉子的移动。