如何停止乒乓球游戏中的球
我刚开始学习Kivy和Python,正在按照教程练习Pong游戏的代码。我想在球和球拍碰撞时停止球的运动。我可以在更新函数里把球的速度设置为零来停止它,但我想用我自己的函数(stop_serve)来实现这个功能。我可以在PongPaddle()类的collide_widget里调用stop_serve函数(证明:Logger信息),但是球并没有停止。请帮我实现这个功能。
我已经把完整的代码分享在下面了。提前谢谢你。
Pong_Modified.py :
from kivy.app import App
from kivy.uix.widget import Widget
from kivy.properties import NumericProperty, ReferenceListProperty,\
ObjectProperty
from kivy.vector import Vector
from kivy.clock import Clock
from kivy.logger import Logger
class PongPaddle(Widget):
score = NumericProperty(0)
def bounce_ball(self, ball):
if self.collide_widget(ball):
PongGame().stop_serve(vel = (0,0))
class PongBall(Widget):
velocity_x = NumericProperty(0)
velocity_y = NumericProperty(0)
velocity = ReferenceListProperty(velocity_x, velocity_y)
def move(self):
self.pos = Vector(*self.velocity) + self.pos
class PongGame(Widget):
ball = ObjectProperty(None)
player1 = ObjectProperty(None)
player2 = ObjectProperty(None)
def serve_ball(self, vel=(4, 0)):
self.ball.center = self.center
self.ball.velocity = vel
def stop_serve(self,vel=(0,0)):
Logger.info('Inside stop_serve: %s' %self.pos)
self.ball.center = self.center
self.ball.velocity = vel
def update(self, dt):
self.ball.move()
#bounce of paddles
self.player1.bounce_ball(self.ball)
self.player2.bounce_ball(self.ball)
#bounce ball off bottom or top
if (self.ball.y < self.y) or (self.ball.top > self.top):
self.ball.velocity_y *= -1
#went of to a side to score point?
if self.ball.x < self.x:
self.player2.score += 1
self.serve_ball(vel=(4, 0))
if self.ball.x > self.width:
self.player1.score += 1
self.serve_ball(vel=(-4, 0))
def on_touch_move(self, touch):
if touch.x < self.width / 3:
self.player1.center_y = touch.y
if touch.x > self.width - self.width / 3:
self.player2.center_y = touch.y
class PongApp(App):
def build(self):
game = PongGame()
game.serve_ball()
Clock.schedule_interval(game.update, 1.0 / 60.0)
return game
if __name__ == '__main__':
PongApp().run()
pong.kv :
#:kivy 1.8.0
<PongBall>:
size: 50, 50
canvas:
Ellipse:
pos: self.pos
size: self.size
<PongPaddle>:
size: 25, 200
canvas:
Rectangle:
pos:self.pos
size:self.size
<PongGame>:
ball: pong_ball
player1: player_left
player2: player_right
canvas:
Rectangle:
pos: self.center_x-5, 0
size: 10, self.height
Label:
font_size: 70
center_x: root.width / 4
top: root.top - 50
text: str(root.player1.score)
Label:
font_size: 70
center_x: root.width * 3 / 4
top: root.top - 50
text: str(root.player2.score)
PongBall:
id: pong_ball
center: self.parent.center
PongPaddle:
id: player_left
x: root.x
center_y: root.center_y
PongPaddle:
id: player_right
x: root.width-self.width
center_y: root.center_y
1 个回答
1
PongGame().stop_serve(vel = (0,0))
这段代码是用来创建一个新的PongGame实例,并且这个实例有一个不同的球。虽然调用stop_serve这个方法是没问题的,但它并不会影响你实际显示的任何组件。
你需要使用一个指向已经存在的PongGame的引用。在这种情况下,你可以用self.parent.stop_serve()
来实现。