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零坐标下的java Libgdx 3d问题

3d游戏(所有浮点数) 玩家移动:

public void update(float dt){ //in MainClass dt = Math.min(Gdx.graphics.getDeltaTime(), 1/20f);

    this.dt = dt;
    time += 60*dt;

    collision = new NigelCollision(getPos(), dir, kick);
controller.update(dt);
    detector.detectCollisions(4, 0, 1, getPos(), dir, speed *dt, vspeed, dt);

    if (detector.isDetect()) {
        if (kick){
            sword2.play();
            bSword2.opacity = 0;
            bSword1.opacity = 1;
            bSwing.opacity = 0;
            if (detector.isBottomDetect())
                controller.setAnimation("stay");
            else controller.setAnimation("jump-D");
            kick = false;
        }
        if (!gShifted) {
            speed = detector.getGshift();
            gShifted = true;
        }
        else speed = 0;
    }
    else gShifted = false;

    if (detector.isBottomDetect() || onPlatform) {
        if(fall == true){
            if (speed > 0)
            controller.setAnimation("move", -1);
            else controller.setAnimation("stay");
            jump2.play();
            fall = false;
        }
        if (!vShifted) {
            vspeed = -detector.getVshift();
            vShifted = true;
        }
        else vspeed = 0;
    }
    else {
        if(fall == false && vspeed < 0){
            controller.setAnimation("jump-D");
            fall = true;
        }
        if (!climb) {
            vShifted = false;
            gravity = 1.2f * dt;
        }
        if(vspeed > -36 *dt)
            vspeed-= gravity;
    }

    if (climb && !detector.isRopeDetect()) {
        if(!vShifted) {
            vspeed = detector.getVshift();
            vShifted = true;
        }
        else {
            move(dir);
            vspeed = 0;
            climbing.stop();
            climb = false;
            vShifted = false;
        }
    }
    if (detector.isRopeDetect()) {
        if (!climb) {
            climb();
            gravity = 0;
            climb = true;
        }
    }
    //else climb = false;
    if (detector.isPlatformDetect()) onPlatform = true;
    if (detector.isBottomDetect()) onPlatform = false;
    if (onPlatform) {
        if (dir == 0)
            nigel.transform.translate(detector.getpSpeed().x, detector.getpSpeed().y,
                    detector.isDetect() || onPos ? speed + detector.getpSpeed().z: speed *dt + detector.getpSpeed().z);
        if (dir == 90)
            nigel.transform.translate(-detector.getpSpeed().z, vspeed + detector.getpSpeed().y,
                    detector.isDetect() || onPos ? speed + detector.getpSpeed().x: speed *dt + detector.getpSpeed().x);
        if (dir == 180)
            nigel.transform.translate(-detector.getpSpeed().x, vspeed + detector.getpSpeed().y,
                    detector.isDetect() || onPos ? speed - detector.getpSpeed().z: speed *dt - detector.getpSpeed().z);
        if (dir == 270)
            nigel.transform.translate(detector.getpSpeed().z, vspeed + detector.getpSpeed().y,
                    detector.isDetect() || onPos ? speed - detector.getpSpeed().x: speed *dt - detector.getpSpeed().x);
    }
    else nigel.transform.translate(0, detector.isRopeDetect()? vspeed *dt: vspeed,
                detector.isDetect() || onPos? speed: speed *dt);

玩家的其他方法:

public void kick(int rot){

    //k = 0;
    controller.setAnimation("kick", 1, 0.7f, new AnimationController.AnimationListener() {
        @Override
        public void onEnd(AnimationController.AnimationDesc animation) {

            controller.setAnimation("stay", -1);
            bSword2.opacity = 0;
            bSword1.opacity = 1;
            bSwing.opacity = 0;
            kick = false;
        }

        @Override
        public void onLoop(AnimationController.AnimationDesc animation) {

        }
    });
    bSword2.opacity = 1;
    bSword1.opacity = 0;
    sword1.play();
    bSwing.opacity = 0.5f;
    kick = true;
}

public void movedKick(int rot){

    //k = 0;
    controller.setAnimation("kick", 1, 0.7f, new AnimationController.AnimationListener() {
        @Override
        public void onEnd(AnimationController.AnimationDesc animation) {

            controller.setAnimation("move", -1);
            bSword2.opacity = 0;
            bSword1.opacity = 1;
            bSwing.opacity = 0;
            kick = false;
        }

        @Override
        public void onLoop(AnimationController.AnimationDesc animation) {

        }
    });
    speed = 12;
    bSword2.opacity = 1;
    bSword1.opacity = 0;
    sword1.play();
    bSwing.opacity = 0.5f;
    kick = true;
}

public void move(int rot){

    speed = 12;
    nigel.transform.rotate(Vector3.Y, rot - dir);
    if (detector.isBottomDetect() || onPlatform)
        controller.setAnimation("move", -1);
    dir = rot;
}

public void stay(int rot){

    speed = 0;
    nigel.transform.rotate(Vector3.Y, rot - dir);
    if (detector.isBottomDetect() || onPlatform)
    controller.setAnimation("stay");
    dir = rot;
}

public void jump(int rot){

    if (detector.isBottomDetect() || onPlatform) {
        onPlatform = false;
        vspeed = 0.4f;
        if(!kick)
            controller.setAnimation("jump-U");
        jump1.play();

        bSword2.opacity = 0;
        bSword1.opacity = 1;
        bSwing.opacity = 0;
    }
}

public void take(){

}

public void climb(){

    vspeed = 5;
    controller.setAnimation("move-U", -1);
    climbing.play();
    climbing.loop();
}

public void damage(){

}

public void die(){

}

public void setPos(){

    nigel.transform.setTranslation(newPos);
}

public Vector3 getPos() {

    return nigel.transform.getTranslation(pos);
}

碰撞检测器:

public void detectCollisions(int height, int centerY, int radius, Vector3 position, int dir, float speed, float vspeed, float dt){

    frontDetectX = frontDetectZ = backDetectX = backDetectZ = bottomDetect = topDetect = ropeDetect = platformDetect = kickDetect = false;

    nigelCollision = nigel.collision;
    if(nigelCollision.kick && position != nigelCollision.pos)
        if(position.y - nigelCollision.pos.y < 3 && nigelCollision.pos.y - position.y < 3) {
            if (nigelCollision.rot == 0 && position.z - nigelCollision.pos.z < 4 && position.z - nigelCollision.pos.z >= 1
                    && position.x - nigelCollision.pos.x <= 2 && position.x - nigelCollision.pos.x >= -2)
                kickDetect = true;
            if (nigelCollision.rot == 270 && position.x - nigelCollision.pos.x > -4 && position.x - nigelCollision.pos.x <= -1
                    && position.z - nigelCollision.pos.z <= 2 && position.z - nigelCollision.pos.z >= -2)
                kickDetect = true;
            if (nigelCollision.rot == 180 && position.z - nigelCollision.pos.z > -4 && position.z - nigelCollision.pos.z <= -1
                    && position.x - nigelCollision.pos.x <= 2 && position.x - nigelCollision.pos.x >= -2)
                kickDetect = true;
            if (nigelCollision.rot == 90 && position.x - nigelCollision.pos.x < 4 && position.x - nigelCollision.pos.x >= 1
                    && position.z - nigelCollision.pos.z <= 2 && position.z - nigelCollision.pos.z >= -2)
                kickDetect = true;
        }

    for (int p = 0; p < platforms.size; p++){

        if(platforms.get(p).pos.y +1 + platforms.get(p).yspeed >= position.y - centerY + vspeed - 1.2f *dt
                && platforms.get(p).pos.y +1 + platforms.get(p).yspeed < position.y - centerY + height
                && platforms.get(p).pos.z > position.z -2 && platforms.get(p).pos.z < position.z +2
                && platforms.get(p).pos.x > position.x -2 && platforms.get(p).pos.x < position.x +2) {
            platformDetect = true;
            //bottomDetect = true;
            vshift = position.y - centerY - (platforms.get(p).pos.y + 1 + platforms.get(p).yspeed);
            pNum = p;
        }
        pSpeed = new Vector3(platforms.get(pNum).xspeed, platforms.get(pNum).yspeed, platforms.get(pNum).zspeed);
    }

    for (int i = 0; i < walls.size; i++){

        if(walls.get(i).rot.x == 0)
            if(walls.get(i).endPos.y > position.y - centerY -1 && walls.get(i).beginPos.y < position.y - centerY + height +1){
                if(pSpeed.x < 0 && position.x - radius + pSpeed.x <= walls.get(i).endPos.x +1 && position.x - radius >= walls.get(i).endPos.x +1
                        && position.z > walls.get(i).beginPos.z -1 - radius && position.z < walls.get(i).endPos.z +1 + radius) {
                    pSpeed.x = (position.x - radius) - (walls.get(i).endPos.x +1);
                }
                if(pSpeed.x > 0 && position.x + radius + pSpeed.x >= walls.get(i).beginPos.x -1 && position.x + radius <= walls.get(i).beginPos.x -1
                        && position.z > walls.get(i).beginPos.z -1 - radius && position.z < walls.get(i).endPos.z +1 + radius) {
                    pSpeed.x = (walls.get(i).endPos.x -1) - (position.x + radius);
                }
                if(pSpeed.z < 0 && position.z - radius + pSpeed.z <= walls.get(i).endPos.z +1 && position.z - radius >= walls.get(i).endPos.z +1
                        && position.x > walls.get(i).beginPos.x -1 - radius && position.x < walls.get(i).endPos.x +1 + radius) {
                    pSpeed.z = (position.z - radius) - (walls.get(i).endPos.z +1);
                }
                if(pSpeed.z > 0 && position.z + radius + pSpeed.z >= walls.get(i).beginPos.z -1 && position.z + radius <= walls.get(i).beginPos.z -1
                        && position.x > walls.get(i).beginPos.x -1 - radius && position.x < walls.get(i).endPos.x +1 + radius) {
                    pSpeed.z = (walls.get(i).endPos.z -1) - (position.z + radius);
                }
            }

        if(walls.get(i).rot.x == -90)
            if(walls.get(i).endPos.y +1 >= position.y - centerY + vspeed - 1.2f *dt && walls.get(i).endPos.y +1 < position.y - centerY + height                              //?
                    && walls.get(i).endPos.z > position.z -2 && walls.get(i).beginPos.z < position.z +2
                    && walls.get(i).endPos.x > position.x -2 && walls.get(i).beginPos.x < position.x +2) {
                bottomDetect = true;
                vshift = position.y - centerY - (walls.get(i).endPos.y + 1);
            }

        if(speed > 0 && walls.get(i).rot.x == 0){
            if(walls.get(i).endPos.y > position.y - centerY -1 && walls.get(i).beginPos.y < position.y - centerY + height +1){
                if(dir == 90 && walls.get(i).beginPos.x <= position.x + speed +1 + radius && walls.get(i).beginPos.x >= position.x +1 + radius
                        && walls.get(i).endPos.z > position.z -1 - radius && walls.get(i).beginPos.z < position.z +1 + radius) {
                    frontDetectX = true;
                    gshift = walls.get(i).beginPos.x - (position.x + 1 + radius);
                }
                if(dir == 0 && walls.get(i).beginPos.z <= position.z + speed +1 + radius && walls.get(i).beginPos.z >= position.z +1 + radius
                        && walls.get(i).endPos.x > position.x -1 - radius && walls.get(i).beginPos.x < position.x +1 + radius) {
                    frontDetectZ = true;
                    gshift = walls.get(i).beginPos.z - (position.x + 1 + radius);
                }
                if(dir == 270 && position.x <= walls.get(i).endPos.x + speed +1 + radius && position.x -1 - radius >= walls.get(i).endPos.x
                        && position.z > walls.get(i).beginPos.z -1 - radius && position.z < walls.get(i).endPos.z +1 + radius) {
                    backDetectX = true;
                    gshift = position.x - (walls.get(i).endPos.x + 1 + radius);
                }
                if(dir == 180 && position.z <= walls.get(i).endPos.z + speed +1 + radius && position.z -1 - radius >= walls.get(i).endPos.z
                        && position.x > walls.get(i).beginPos.x -1 - radius && position.x < walls.get(i).endPos.x +1 + radius) {
                    backDetectZ = true;
                    gshift = position.z - (walls.get(i).beginPos.z + 1 + radius);
                }
            }
        }
    }

    for (int o = 0; o < objects.size; o++){

        if (objects.get(o).object.equals("rope") || objects.get(o).object.equals("ropeEnd")){

            if ((dir == 270 && objects.get(o).rot == 90) || (dir == 180 && objects.get(o).rot == 0))
                if(objects.get(o).endPos.y > position.y -1 && objects.get(o).beginPos.y < position.y + height +1) {
                    if (dir == 270 && position.x == objects.get(o).beginPos.x + 2 && position.z < objects.get(o).beginPos.z +0.5f
                            && position.z > objects.get(o).beginPos.z -0.5f) {
                        ropeDetect = true;
                        vshift = objects.get(o).endPos.y - (position.y -1);
                    }
                    if (dir == 180 && position.z == objects.get(o).beginPos.z + 2 && position.x < objects.get(o).beginPos.x +0.5f
                            && position.x > objects.get(o).beginPos.x -0.5f) {
                        ropeDetect = true;
                        vshift = objects.get(o).endPos.y - (position.y -1);
                    }
                }
                if(ropeDetect && objects.get(o).object.equals("ropeEnd")){
                    if(objects.get(o).endPos.y +1 < position.y) {
                        vshift = position.y - objects.get(o).endPos.y +1;
                                //objects.get(o).endPos.y - (position.y - 1);
                        ropeDetect = false;
                    }
                }
        }
    }
}

public boolean isDetect(){

    if(frontDetectX || frontDetectZ || backDetectX || backDetectZ)
        detect = true;
    else detect = false;
    return detect;
}

public boolean isBottomDetect(){

    return bottomDetect;
}

public boolean isRopeDetect(){

    return ropeDetect;
}

public boolean isPlatformDetect(){

    return platformDetect;
}

public boolean isKickDetect(){

    return kickDetect;
}

public  float getVshift(){

    return vshift;
}

public  float getGshift(){

    return gshift;
}

public Vector3 getpSpeed(){

    return pSpeed;
}

玩家以12的速度沿坐标x移动,z坐标为0 日志(速度/位置):

12.0/(14.0,1.0,0.0) 
12.0/(13.807683,1.0,1.1462985E-8) 
12.0/(13.468298,1.0,3.169194E-8) 
12.0/(13.372773,1.0,3.738564E-8) 
12.0/(13.210449,1.0,4.7060894E-8) 
12.0/(13.011898,1.0,5.889545E-8) 
12.0/(12.803396,1.0,7.132311E-8) 
12.0/(12.609674,1.0,8.2869825E-8) 
12.0/(12.406296,1.0,9.499213E-8) 
12.0/(12.1833935,1.0,1.08278115E-7) 

沿x的移动是正确的,z是0,但是如果玩家喝醉了,z坐标会改变! 问题发生在零坐标,如果沿着z坐标,1将是正确的:

12.0/(14.0,1.0,1.0)
12.0/(13.859465,1.0,1.0)
12.0/(13.647637,1.0,1.0)
12.0/(13.364415,1.0,1.0)
12.0/(13.256388,1.0,1.0)
12.0/(13.026965,1.0,1.0)
12.0/(12.545555,1.0,1.0)

当接近零位时也会出现同样的问题 移动到所需位置的代码(目标位置取自.json文件):

public void programmHandling(int id, int pTime, int pos, String method, int value) {

    if(pTime < 0) {
        if(dir == 0 && getPos().z + speed *dt > pos) {
            speed = pos - getPos().z;
            onPos = true;
        }
        if(dir == 90 && getPos().x + speed *dt > pos) {
            speed = pos - getPos().x;
            onPos = true;
        }
        if(dir == 180 && getPos().z - speed *dt < pos){
            speed = getPos().z - pos;
            onPos = true;
        }
        if(dir == 270 && getPos().x - speed *dt < pos){
            speed = getPos().x - pos;
            onPos = true;
        }

        if ((dir == 0 && getPos().z >= pos) || (dir == 180 && getPos().z <= pos) ||
                (dir == 90 && getPos().x >= pos) || (dir == 270 && getPos().x <= pos)) {
            onPos = false;

            try {
                Method m = this.getClass().getMethod(method, int.class);
                m.invoke(this, value);
                if (!method.equals("stay"))
                    speed = 12;
                handler.i++;
            } catch (Exception e) {}
        }
    }
    else {
        if (time >= pTime) {
            try {
                Method m = this.getClass().getMethod(method, int.class);
                m.invoke(this, value);
                handler.i++;
            } catch (Exception e) {}
        }
    }
}

在6号位置,迎面而来的车辆工作正常

日志(速度/位置、目标位置):

12.0/(6.5635056,1.0,1.0),6
12.0/(6.3890247,1.0,1.0),6
0.18205595/(6.182056,1.0,1.0),6
0.0/(6.0,1.0,1.0),6
12.0/(5.6435366,1.0,1.0),0

但即将到来的第0位:

12.0/(0.5863363,1.0,1.0),0
12.0/(0.39619145,1.0,1.0),0
0.1771532/(0.1771532,1.0,1.0),0
1.4901161E-8/(1.4901161E-8,1.0,1.0),0
8.881784E-16/(8.881784E-16,1.0,1.0),0
5.293956E-23/(5.293956E-23,1.0,1.0),0
3.1554436E-30/(3.1554436E-30,1.0,1.0),0
1.880791E-37/(1.880791E-37,1.0,1.0),0
1.1E-44/(1.1E-44,1.0,1.0),0
1.1E-44/(0.0,1.0,1.0),0
12.0/(-0.27459404,1.3725406,1.0),-6

我不明白搜索互联网的问题是什么,什么都没有给我


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